mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-13 09:15:57 +00:00
This was SVN commit r5285.
This commit is contained in:
@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/gerron_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/gerron_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-gerron-a">
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<texture>props/shield/pers_gerron_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-gerron-b">
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<texture>props/shield/pers_gerron_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-gerron-e">
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<texture>props/shield/pers_gerron_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/gerron_a_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="back">
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<texture>props/shield/hele_oval_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/gerron_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/gerron_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-gerron-a">
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<texture>props/shield/pers_gerron_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-gerron-b">
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<texture>props/shield/pers_gerron_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-gerron-e">
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<texture>props/shield/pers_gerron_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/gerron_b_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="back">
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<texture>props/shield/hele_oval_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pers_pelta_a_back_reverse.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="pers-pelta-b">
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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</group>
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</actor>
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+20
@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/pelta_a_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="back-i">
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<texture>props/shield/pers_pelta_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -24,17 +24,25 @@
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/pers_iar_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="uniform-1">
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<texture>skeletal/pers_iar_e_1.dds</texture>
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</variant>
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<variant name="uniform-2">
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<texture>skeletal/pers_iar_e_2.dds</texture>
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</variant>
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</group>
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@@ -4,25 +4,39 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/temp/pers_sign_super_unit1.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/plac_pers_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Chain-Mail1">
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<texture>skeletal/pers_su1_anusiya.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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