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Replaces FALLTHROUGH macro by attribute
It was forgotten during removing the FALLTHROUGH macro in
b41ca5ad78.
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@@ -213,8 +213,8 @@ std::unique_ptr<CTexture> CTexture::Create(
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break;
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#if CONFIG2_GLES
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// GLES requires pixel type == UNSIGNED_SHORT or UNSIGNED_INT for depth.
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case Format::D16_UNORM: FALLTHROUGH;
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case Format::D24_UNORM: FALLTHROUGH;
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case Format::D16_UNORM: [[fallthrough]];
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case Format::D24_UNORM: [[fallthrough]];
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case Format::D32_SFLOAT:
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internalFormat = GL_DEPTH_COMPONENT;
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pixelFormat = GL_DEPTH_COMPONENT;
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