Delete old main menu background whose reference was removed in 6bcb3f5695 (2779512c6e). Delete commented out sprites.

This was SVN commit r18627.
This commit is contained in:
elexis
2016-08-23 15:57:37 +00:00
parent 2f12bae102
commit 11d10baf26
11 changed files with 0 additions and 309 deletions
@@ -579,22 +579,6 @@
/>
</sprite>
<!-- Stone Dialog Title Bar -->
<!-- <sprite name="StoneDialogTitleBar">
<image texture="global/titlebar/titlebar_left.png"
real_texture_placement="0 0 64 32"
size="50%-128 0 50%-64 32"
/>
<image texture="global/titlebar/titlebar_middle.png"
real_texture_placement="0 0 64 32"
size="50%-64 0 50%+64 32"
/>
<image texture="global/titlebar/titlebar_right.png"
real_texture_placement="0 0 64 32"
size="50%+64 0 50%+128 32"
/>
</sprite>-->
<!--
==========================================
MENU CONTROL ELEMENT SPRITES
@@ -685,31 +669,7 @@
size="0 0 16 16"
/>
</sprite>
<!--
<sprite name="StoneArrowLeft">
<image texture="global/button/arrowbox_lt.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowLeftOver">
<image texture="global/button/arrowbox_lt_over.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowRight">
<image texture="global/button/arrowbox_rt.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowRightOver">
<image texture="global/button/arrowbox_rt_over.png"
size="0 0 100% 100%"
/>
</sprite>
-->
<sprite name="StoneArrowUp">
<image texture="global/button/arrowbox_up.dds"
size="0 0 100% 100%"
@@ -16,20 +16,6 @@
size="100%-64 32 100%+0 0"
/>
</sprite>
<!-- <sprite name="LoadingProgressBarBackground">
<image
texture="loading/progressbar/progressbar_background_left.png"
size="0%+0 0% 64 0%+32"
/>
<image
texture="loading/progressbar/progressbar_background_middle.png"
size="64 0% 100%-64 0%+32"
/>
<image
texture="loading/progressbar/progressbar_background_right.png"
size="100%-64 0% 100%+0 0%+32"
/>
</sprite>-->
<!-- PROGRESS BAR -->
<sprite name="LoadingProgressBarLeft">
@@ -53,27 +39,6 @@
size="0 100% 100% 0"
/>
</sprite>
<!-- <sprite name="LoadingProgressBarLeft">
<image
texture="loading/progressbar/progressbar_left.png"
real_texture_placement="16 6 32 26"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="LoadingProgressBarMiddle">
<image
texture="loading/progressbar/progressbar_middle.png"
real_texture_placement="0 6 1 26"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="LoadingProgressBarRight">
<image
texture="loading/progressbar/progressbar_right.png"
real_texture_placement="0 6 16 26"
size="0 0 100% 100%"
/>
</sprite>-->
<!-- TIP IMAGE-->
<sprite name="LoadingTipImage">
@@ -1,165 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - LOGOS
==========================================
-->
<sprite name="pgProductLogo">
<image texture="pregame/shell/logo/product.dds"
real_texture_placement="0 0 480 218"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCompanyLogo">
<image texture="pregame/shell/logo/company.dds"
real_texture_placement="0 0 256 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BUTTONS
==========================================
-->
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
CIV EMBLEMS
==========================================
-->
<sprite name="snEmblemCelt">
<image texture="session/portraits/emblems/emblem_celts.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemHele">
<image texture="session/portraits/emblems/emblem_hellenes.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemIber">
<image texture="session/portraits/emblems/emblem_iberians.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemKart">
<image texture="session/portraits/emblems/emblem_carthaginians.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemPers">
<image texture="session/portraits/emblems/emblem_persians.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemRome">
<image texture="session/portraits/emblems/emblem_romans.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgUserReportBox">
<image
@@ -575,24 +575,6 @@
<image backcolor="255 255 255 32" size="2 3 3 100%-3"/>
</sprite>
<!-- <sprite name="glassSquareIcon">
<image backcolor="255 255 255 128" size="0 0 100% 1"/>
<image backcolor="255 255 255 44" size="100%-1 1 100% 100%"/>
<image backcolor="255 255 255 44" size="0 100%-1 100% 100%"/>
<image backcolor="255 255 255 128" size="0 1 1 100%-1"/>
<image backcolor="255 255 255 96" size="1 1 100%-1 2"/>
<image backcolor="255 255 255 32" size="100%-2 2 100%-1 100%-1"/>
<image backcolor="255 255 255 32" size="1 100%-2 100%-1 100%-1"/>
<image backcolor="255 255 255 96" size="1 2 2 100%-2"/>
<image backcolor="255 255 255 64" size="2 2 100%-2 3"/>
<image backcolor="255 255 255 16" size="100%-3 3 100%-2 100%-2"/>
<image backcolor="255 255 255 16" size="2 100%-3 100%-2 100%-2"/>
<image backcolor="255 255 255 64" size="2 3 3 100%-3"/>
</sprite>-->
<sprite name="iconBorder">
<image backcolor="gold" size="0 0 100% 1"/>
<image backcolor="gold" size="100%-1 1 100% 100%"/>
@@ -600,23 +582,6 @@
<image backcolor="gold" size="0 1 1 100%-1"/>
</sprite>
<!-- <sprite name="statsBarShader">
<image backcolor="0 0 0 192" size="0 0 100% 1"/>
<image backcolor="0 0 0 192" size="100%-1 1 100% 100%-1"/>
<image backcolor="0 0 0 192" size="0 100%-1 100% 100%"/>
<image backcolor="0 0 0 192" size="0 1 1 100%-1"/>
<image backcolor="0 0 0 128" size="0 1 100% 2"/>
<image backcolor="0 0 0 128" size="100%-2 2 100%-1 100%-2"/>
<image backcolor="0 0 0 128" size="0 100%-2 100% 100%-1"/>
<image backcolor="0 0 0 128" size="1 2 2 100%-2"/>
<image backcolor="0 0 0 64" size="0 2 100% 3"/>
<image backcolor="0 0 0 64" size="100%-3 3 100%-2 100%-3"/>
<image backcolor="0 0 0 64" size="0 100%-3 100% 100%-2"/>
<image backcolor="0 0 0 64" size="2 3 3 100%-3"/>
</sprite>-->
<sprite name="statsBarShaderHorizontal">
<image texture="session/bar_lighting_horizontal.png"
real_texture_placement="0 0 150 7"
@@ -631,25 +596,6 @@
/>
</sprite>
<!-- <sprite name="detailsShader">
<image backcolor="0 0 0 100" size="4 4 100%-4 100%-4"/>
<image backcolor="0 0 0 192" size="0 0 100% 1"/>
<image backcolor="0 0 0 192" size="100%-1 1 100% 100%-1"/>
<image backcolor="0 0 0 192" size="0 100%-1 100% 100%"/>
<image backcolor="0 0 0 192" size="0 1 1 100%-1"/>
<image backcolor="0 0 0 128" size="0 1 100% 2"/>
<image backcolor="0 0 0 128" size="100%-2 2 100%-1 100%-2"/>
<image backcolor="0 0 0 128" size="0 100%-2 100% 100%-1"/>
<image backcolor="0 0 0 128" size="1 2 2 100%-2"/>
<image backcolor="0 0 0 64" size="0 2 100% 3"/>
<image backcolor="0 0 0 64" size="100%-3 3 100%-2 100%-3"/>
<image backcolor="0 0 0 64" size="0 100%-3 100% 100%-2"/>
<image backcolor="0 0 0 64" size="2 3 3 100%-3"/>
</sprite>-->
<!-- ================================ ================================ -->
<!-- Colored Stats Bars -->
<!-- ================================ ================================ -->