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#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
This commit is contained in:
@@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/idle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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@@ -22,7 +22,7 @@
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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</animations>
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<colour>0 0 0</colour>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture">
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<texture>skeletal/horse_celt_cynelvin.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
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<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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<texture>skeletal/celt_cynelvin.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -37,10 +37,14 @@
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</group>
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<group>
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<variant frequency="1" name="armor-texture-1">
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<variant frequency="1" name="armour-texture-1">
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<texture>skeletal/rome_isp_e.dds</texture>
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</variant>
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<variant frequency="1" name="armour-texture-2">
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<texture>skeletal/rome_isp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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@@ -14,9 +14,14 @@
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<History>Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caradoc’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.</History>
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</Id>
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<Footprint>
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<Radius>1.4</Radius>
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<Height>6.5</Height>
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</Footprint>
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</Traits>
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<Actor>units/celts/cynvelin.xml</Actor>
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<Actor>units/celts/cynvelin_horse.xml</Actor>
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</Entity>
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