#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.

This was SVN commit r4970.
This commit is contained in:
Mythos_Ruler
2007-03-24 21:11:27 +00:00
parent 4e529b7aca
commit 0f4db02e22
8 changed files with 81 additions and 7 deletions
@@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/idle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
@@ -22,7 +22,7 @@
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_spartitiate.dds</texture>
</variant>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
</animations>
<colour>0 0 0</colour>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<texture>skeletal/horse_celt_cynelvin.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_cynelvin.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -37,10 +37,14 @@
</group>
<group>
<variant frequency="1" name="armor-texture-1">
<variant frequency="1" name="armour-texture-1">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/rome_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-texture-2">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/rome_isp_e_2.dds</texture>
</variant>
</group>
<group>
@@ -14,9 +14,14 @@
<History>Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caradocs capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.</History>
</Id>
<Footprint>
<Radius>1.4</Radius>
<Height>6.5</Height>
</Footprint>
</Traits>
<Actor>units/celts/cynvelin.xml</Actor>
<Actor>units/celts/cynvelin_horse.xml</Actor>
</Entity>