Make wall segment cost proportional.

Patch by: @Nescio.
Reviewed by: @ValihrAnt
Differential Revision: https://code.wildfiregames.com/D2611
This was SVN commit r23713.
This commit is contained in:
Stan
2020-05-31 07:29:26 +00:00
parent b4144dc2c3
commit 0cde295654
9 changed files with 18 additions and 18 deletions
@@ -2,7 +2,7 @@
<Entity parent="template_structure_defensive_wall_long">
<Cost>
<Resources>
<wood>30</wood>
<wood>36</wood>
<stone>0</stone>
</Resources>
</Cost>
@@ -44,7 +44,7 @@
<SpecificName>Shilabanda</SpecificName>
</Identity>
<Loot>
<wood>6</wood>
<wood>7</wood>
<stone>0</stone>
</Loot>
<Obstruction>
@@ -2,7 +2,7 @@
<Entity parent="template_structure_defensive_wall_medium">
<Cost>
<Resources>
<wood>20</wood>
<wood>24</wood>
<stone>0</stone>
</Resources>
</Cost>
@@ -34,7 +34,7 @@
<SpecificName>Shilabanda</SpecificName>
</Identity>
<Loot>
<wood>4</wood>
<wood>5</wood>
<stone>0</stone>
</Loot>
<Obstruction>
@@ -2,7 +2,7 @@
<Entity parent="template_structure_defensive_wall_short">
<Cost>
<Resources>
<wood>10</wood>
<wood>12</wood>
<stone>0</stone>
</Resources>
</Cost>
@@ -15,7 +15,7 @@
<SpecificName>Shilabanda</SpecificName>
</Identity>
<Loot>
<wood>2</wood>
<wood>3</wood>
<stone>0</stone>
</Loot>
<Obstruction>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_palisade">
<Cost>
<BuildTime>11</BuildTime>
<BuildTime>12</BuildTime>
<Resources>
<wood>13</wood>
<wood>12</wood>
</Resources>
</Cost>
<Footprint>
@@ -3,7 +3,7 @@
<Cost>
<BuildTime>8</BuildTime>
<Resources>
<wood>7</wood>
<wood>8</wood>
</Resources>
</Cost>
<Footprint>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_palisade">
<Cost>
<BuildTime>5</BuildTime>
<BuildTime>4</BuildTime>
<Resources>
<wood>4</wood>
</Resources>
@@ -4,9 +4,9 @@
structures/wall_garrisoned
</Auras>
<Cost>
<BuildTime>45</BuildTime>
<BuildTime>36</BuildTime>
<Resources>
<stone>28</stone>
<stone>36</stone>
</Resources>
</Cost>
<GarrisonHolder>
@@ -26,7 +26,7 @@
<Tooltip>Long wall segments can be converted to gates.</Tooltip>
</Identity>
<Loot>
<stone>6</stone>
<stone>7</stone>
</Loot>
<ProductionQueue disable=""/>
<Upgrade>
@@ -4,9 +4,9 @@
structures/wall_garrisoned
</Auras>
<Cost>
<BuildTime>30</BuildTime>
<BuildTime>24</BuildTime>
<Resources>
<stone>22</stone>
<stone>24</stone>
</Resources>
</Cost>
<GarrisonHolder>
@@ -22,7 +22,7 @@
<SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_medium</SpawnEntityOnDeath>
</Health>
<Loot>
<stone>4</stone>
<stone>5</stone>
</Loot>
<ProductionQueue disable=""/>
<VisualActor>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_wall">
<Cost>
<BuildTime>15</BuildTime>
<BuildTime>12</BuildTime>
<Resources>
<stone>15</stone>
<stone>12</stone>
</Resources>
</Cost>
<Health>