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Make wall segment cost proportional.
Patch by: @Nescio. Reviewed by: @ValihrAnt Differential Revision: https://code.wildfiregames.com/D2611 This was SVN commit r23713.
This commit is contained in:
@@ -2,7 +2,7 @@
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<Entity parent="template_structure_defensive_wall_long">
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<Cost>
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<Resources>
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<wood>30</wood>
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<wood>36</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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@@ -44,7 +44,7 @@
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<SpecificName>Shilabanda</SpecificName>
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</Identity>
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<Loot>
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<wood>6</wood>
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<wood>7</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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@@ -2,7 +2,7 @@
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<Entity parent="template_structure_defensive_wall_medium">
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<Cost>
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<Resources>
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<wood>20</wood>
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<wood>24</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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@@ -34,7 +34,7 @@
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<SpecificName>Shilabanda</SpecificName>
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</Identity>
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<Loot>
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<wood>4</wood>
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<wood>5</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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@@ -2,7 +2,7 @@
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<Entity parent="template_structure_defensive_wall_short">
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<Cost>
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<Resources>
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<wood>10</wood>
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<wood>12</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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@@ -15,7 +15,7 @@
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<SpecificName>Shilabanda</SpecificName>
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</Identity>
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<Loot>
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<wood>2</wood>
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<wood>3</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>11</BuildTime>
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<BuildTime>12</BuildTime>
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<Resources>
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<wood>13</wood>
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<wood>12</wood>
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</Resources>
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</Cost>
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<Footprint>
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@@ -3,7 +3,7 @@
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<Cost>
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<BuildTime>8</BuildTime>
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<Resources>
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<wood>7</wood>
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<wood>8</wood>
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</Resources>
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</Cost>
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<Footprint>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>5</BuildTime>
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<BuildTime>4</BuildTime>
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<Resources>
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<wood>4</wood>
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</Resources>
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+3
-3
@@ -4,9 +4,9 @@
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structures/wall_garrisoned
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</Auras>
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<Cost>
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<BuildTime>45</BuildTime>
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<BuildTime>36</BuildTime>
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<Resources>
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<stone>28</stone>
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<stone>36</stone>
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</Resources>
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</Cost>
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<GarrisonHolder>
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@@ -26,7 +26,7 @@
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<Tooltip>Long wall segments can be converted to gates.</Tooltip>
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</Identity>
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<Loot>
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<stone>6</stone>
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<stone>7</stone>
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</Loot>
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<ProductionQueue disable=""/>
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<Upgrade>
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+3
-3
@@ -4,9 +4,9 @@
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structures/wall_garrisoned
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</Auras>
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<Cost>
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<BuildTime>30</BuildTime>
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<BuildTime>24</BuildTime>
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<Resources>
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<stone>22</stone>
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<stone>24</stone>
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</Resources>
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</Cost>
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<GarrisonHolder>
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@@ -22,7 +22,7 @@
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_medium</SpawnEntityOnDeath>
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</Health>
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<Loot>
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<stone>4</stone>
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<stone>5</stone>
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</Loot>
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<ProductionQueue disable=""/>
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<VisualActor>
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+2
-2
@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall">
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<Cost>
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<BuildTime>15</BuildTime>
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<BuildTime>12</BuildTime>
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<Resources>
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<stone>15</stone>
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<stone>12</stone>
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</Resources>
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</Cost>
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<Health>
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