This was SVN commit r4046.

This commit is contained in:
Wijitmaker
2006-06-28 05:16:24 +00:00
parent fc81dd9f29
commit 0a0f0905f3
16 changed files with 538 additions and 514 deletions
@@ -1,67 +1,68 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,60 +1,61 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -7,6 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
@@ -9,6 +9,7 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
@@ -1,67 +1,68 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,26 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,67 +1,69 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,60 +1,61 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,67 +1,69 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,39 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,67 +1,70 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation name=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,34 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -9,6 +9,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,6 +9,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,6 +9,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -78,5 +78,7 @@
</Move>
</Actions>
<Script File="scripts/entity_functions.js" />
</Entity>