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https://gitea.wildfiregames.com/0ad/0ad.git
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Greek Stuff
This was SVN commit r2304.
This commit is contained in:
@@ -0,0 +1,45 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/head_helmet_face.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="a">
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<texture>props/head/hele_c.dds</texture>
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</variant>
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<variant name="b">
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<texture>props/head/hele_d.dds</texture>
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</variant>
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<variant name="c">
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<texture>props/head/hele_e.dds</texture>
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</variant>
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<variant name="d">
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<texture>props/head/hele_f.dds</texture>
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</variant>
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<variant name="e">
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<texture>props/head/hele_g.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="dark brown">
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<colour>184 151 98</colour>
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</variant>
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<variant name="brown">
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<colour>255 205 125</colour>
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</variant>
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<variant name="brown black">
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<colour>153 145 129</colour>
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</variant>
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<variant name="blue black">
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<colour>129 152 153</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -4,14 +4,6 @@
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>props/helmet/hele_helmet_b.pmd</mesh>
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<texture>props/helmet/hele_b1.dds</texture>
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</variant>
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<variant name="b">
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<mesh>props/helmet/hele_helmet_c.pmd</mesh>
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<texture>props/helmet/hele_c1.dds</texture>
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</variant>
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<variant name="c">
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<mesh>props/helmet/hele_helmet_d.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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@@ -4,14 +4,6 @@
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<castshadow/>
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<group>
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<variant name="k">
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<mesh>props/helmet/hele_helmet_k.pmd</mesh>
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<texture>props/helmet/hele_b1.dds</texture>
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</variant>
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<variant name="l">
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<mesh>props/helmet/hele_helmet_l.pmd</mesh>
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<texture>props/helmet/hele_c1.dds</texture>
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</variant>
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<variant name="m">
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<mesh>props/helmet/hele_helmet_m.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_h_b.pmd</mesh>
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<texture>props/shield/celt_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -12,7 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="800" event="0.86" load="0.16"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@@ -18,7 +18,7 @@
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/head/hele_hoplite_a.xml" attachpoint="helmet"/>
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<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/shield/hele_round_a.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
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</props>
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@@ -18,7 +18,7 @@
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/head/hele_hoplite_e.xml" attachpoint="helmet"/>
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<prop actor="props/head/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/shield/hele_round_e.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
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</props>
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