Rework Mod into a class.

`Mod` currently modifies 4 global arrays, including some that are
'public'.

The logic flow is easier to understand if this becomes a real class with
const-correctness and public/private methods.

Differential Revision: https://code.wildfiregames.com/D3981
This was SVN commit r25469.
This commit is contained in:
wraitii
2021-05-20 08:32:11 +00:00
parent 13c1b55f42
commit 04549a081d
10 changed files with 144 additions and 124 deletions
+5 -2
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@@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@@ -23,11 +23,14 @@
#ifndef OSX_ATLAS_H
#define OSX_ATLAS_H
#include <vector>
class CStr8;
/**
* Runs a new pyrogenesis process with the -editor argument.
* Necessary because SDL and WxWidgets conflict.
*/
void startNewAtlasProcess();
void startNewAtlasProcess(const std::vector<CStr8>& mods);
#endif // OSX_ATLAS_H
+2 -9
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@@ -28,14 +28,7 @@
#include "lib/types.h"
#include "ps/CStr.h"
#include <vector>
namespace Mod
{
extern std::vector<CStr> g_ModsLoaded;
}
void startNewAtlasProcess()
void startNewAtlasProcess(const std::vector<CStr8>& mods)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -43,7 +36,7 @@ void startNewAtlasProcess()
[args addObject:@"--editor"];
// Pass mods on the command line.
for (const CStr& mod : Mod::g_ModsLoaded)
for (const CStr8& mod : mods)
{
std::string arg = std::string("-mod=") + mod;
[args addObject:[[NSString alloc] initWithUTF8String:arg.c_str()]];
+3 -3
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@@ -598,7 +598,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
g_VFS = CreateVfs();
// Mount with highest priority, we don't want mods overwriting this.
g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE, VFS_MAX_PRIORITY);
MountMods(paths, Mod::GetModsFromArguments(args, INIT_MODS));
MountMods(paths, g_Mods.GetModsFromArguments(args, INIT_MODS));
{
CReplayPlayer replay;
@@ -698,7 +698,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
// Do not install mods again in case of restart (typically from the mod selector)
modsToInstall.clear();
Mod::ClearIncompatibleMods();
g_Mods.ClearIncompatibleMods();
Shutdown(0);
MainControllerShutdown();
@@ -708,7 +708,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
#if OS_MACOSX
if (g_Shutdown == ShutdownType::RestartAsAtlas)
startNewAtlasProcess();
startNewAtlasProcess(g_Mods.GetEnabledMods());
#else
if (g_Shutdown == ShutdownType::RestartAsAtlas)
ATLAS_RunIfOnCmdLine(args, true);
+7 -7
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@@ -441,7 +441,7 @@ static void InitVfs(const CmdLineArgs& args, int flags)
// Engine localization files (regular priority, these can be overwritten).
g_VFS->Mount(L"l10n/", paths.RData()/"l10n"/"");
MountMods(paths, Mod::GetModsFromArguments(args, flags));
MountMods(paths, g_Mods.GetModsFromArguments(args, flags));
// note: don't bother with g_VFS->TextRepresentation - directories
// haven't yet been populated and are empty.
@@ -851,18 +851,18 @@ bool AutostartVisualReplay(const std::string& replayFile);
bool EnableModsOrSetDefault(const CmdLineArgs& args, const std::vector<CStr>& mods, bool fromConfig)
{
ScriptInterface scriptInterface("Engine", "CheckAndEnableMods", g_ScriptContext);
if (Mod::CheckAndEnableMods(scriptInterface, mods))
if (g_Mods.CheckAndEnableMods(scriptInterface, mods))
return true;
// Here we refuse to start as there is no gui anyway
if (args.Has("autostart-nonvisual"))
{
if (fromConfig)
LOGERROR("Trying to start with incompatible mods from configuration file: %s.", boost::algorithm::join(Mod::GetIncompatibleMods(), ", "));
LOGERROR("Trying to start with incompatible mods from configuration file: %s.", boost::algorithm::join(g_Mods.GetIncompatibleMods(), ", "));
else
LOGERROR("Trying to start with incompatible mods: %s.", boost::algorithm::join(Mod::GetIncompatibleMods(), ", "));
LOGERROR("Trying to start with incompatible mods: %s.", boost::algorithm::join(g_Mods.GetIncompatibleMods(), ", "));
return false;
}
Mod::SetDefaultMods();
g_Mods.SetDefaultMods();
RestartEngine();
return false;
}
@@ -901,7 +901,7 @@ bool Init(const CmdLineArgs& args, int flags)
const int heapGrowthBytesGCTrigger = 20 * 1024 * 1024;
g_ScriptContext = ScriptContext::CreateContext(contextSize, heapGrowthBytesGCTrigger);
Mod::CacheEnabledModVersions(g_ScriptContext);
g_Mods.CacheEnabledModVersions(g_ScriptContext);
// Special command-line mode to dump the entity schemas instead of running the game.
// (This must be done after loading VFS etc, but should be done before wasting time
@@ -945,7 +945,7 @@ bool Init(const CmdLineArgs& args, int flags)
return false;
}
}
else if (!EnableModsOrSetDefault(args, Mod::g_ModsLoaded, false))
else if (!EnableModsOrSetDefault(args, g_Mods.GetEnabledMods(), false))
return false;
}
+48 -43
View File
@@ -24,6 +24,7 @@
#include "lib/file/vfs/vfs.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Profiler2.h"
@@ -39,13 +40,12 @@
#include <sstream>
#include <unordered_map>
namespace Mod
namespace
{
std::vector<CStr> g_ModsLoaded;
std::vector<CStr> g_IncompatibleMods;
std::vector<CStr> g_FailedMods;
std::vector<std::vector<CStr>> g_LoadedModVersions;
/**
* Global instance of Mod, always exists.
*/
Mod g_ModInstance;
bool ParseModJSON(const ScriptRequest& rq, const PIVFS& vfs, OsPath modsPath, OsPath mod, JS::MutableHandleValue json)
{
@@ -94,8 +94,14 @@ bool ParseModJSON(const ScriptRequest& rq, const PIVFS& vfs, OsPath modsPath, Os
return Script::ParseJSON(rq, buffer.str(), json);
}
}
} // anonymous namespace
JS::Value GetAvailableMods(const ScriptInterface& scriptInterface)
Mod& Mod::Instance()
{
return g_ModInstance;
}
JS::Value Mod::GetAvailableMods(const ScriptInterface& scriptInterface) const
{
PROFILE2("GetAvailableMods");
@@ -144,66 +150,66 @@ JS::Value GetAvailableMods(const ScriptInterface& scriptInterface)
return value.get();
}
const std::vector<CStr>& GetEnabledMods()
const std::vector<CStr>& Mod::GetEnabledMods() const
{
return g_ModsLoaded;
return m_ModsLoaded;
}
const std::vector<CStr>& GetIncompatibleMods()
const std::vector<CStr>& Mod::GetIncompatibleMods() const
{
return g_IncompatibleMods;
return m_IncompatibleMods;
}
const std::vector<CStr>& GetFailedMods()
const std::vector<CStr>& Mod::GetFailedMods() const
{
return g_FailedMods;
return m_FailedMods;
}
const std::vector<CStr>& GetModsFromArguments(const CmdLineArgs& args, int flags)
const std::vector<CStr>& Mod::GetModsFromArguments(const CmdLineArgs& args, int flags)
{
const bool initMods = (flags & INIT_MODS) == INIT_MODS;
const bool addPublic = (flags & INIT_MODS_PUBLIC) == INIT_MODS_PUBLIC;
if (!initMods)
return g_ModsLoaded;
return m_ModsLoaded;
g_ModsLoaded = args.GetMultiple("mod");
m_ModsLoaded = args.GetMultiple("mod");
if (addPublic)
g_ModsLoaded.insert(g_ModsLoaded.begin(), "public");
m_ModsLoaded.insert(m_ModsLoaded.begin(), "public");
g_ModsLoaded.insert(g_ModsLoaded.begin(), "mod");
m_ModsLoaded.insert(m_ModsLoaded.begin(), "mod");
return g_ModsLoaded;
return m_ModsLoaded;
}
void SetDefaultMods()
void Mod::SetDefaultMods()
{
g_ModsLoaded.clear();
g_ModsLoaded.insert(g_ModsLoaded.begin(), "mod");
m_ModsLoaded.clear();
m_ModsLoaded.insert(m_ModsLoaded.begin(), "mod");
}
void ClearIncompatibleMods()
void Mod::ClearIncompatibleMods()
{
g_IncompatibleMods.clear();
g_FailedMods.clear();
m_IncompatibleMods.clear();
m_FailedMods.clear();
}
bool CheckAndEnableMods(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
bool Mod::CheckAndEnableMods(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));
if (!AreModsCompatible(scriptInterface, mods, availableMods))
{
g_FailedMods = mods;
m_FailedMods = mods;
return false;
}
g_ModsLoaded = mods;
m_ModsLoaded = mods;
return true;
}
bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods, const JS::RootedValue& availableMods)
bool Mod::AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods, const JS::RootedValue& availableMods)
{
ScriptRequest rq(scriptInterface);
std::unordered_map<CStr, std::vector<CStr>> modDependencies;
@@ -218,12 +224,12 @@ bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector
// Requested mod is not available, fail
if (!Script::HasProperty(rq, availableMods, mod.c_str()))
{
g_IncompatibleMods.push_back(mod);
m_IncompatibleMods.push_back(mod);
continue;
}
if (!Script::GetProperty(rq, availableMods, mod.c_str(), &modData))
{
g_IncompatibleMods.push_back(mod);
m_IncompatibleMods.push_back(mod);
continue;
}
@@ -268,13 +274,13 @@ bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector
const std::unordered_map<CStr, CStr>::iterator it = modNameVersions.find(modToCheck);
if (it == modNameVersions.end())
{
g_IncompatibleMods.push_back(mod);
m_IncompatibleMods.push_back(mod);
continue;
}
// 0.0.25(0ad) , <=, 0.0.24(required version)
if (!CompareVersionStrings(it->second, op, versionToCheck))
{
g_IncompatibleMods.push_back(mod);
m_IncompatibleMods.push_back(mod);
continue;
}
break;
@@ -283,10 +289,10 @@ bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector
}
return g_IncompatibleMods.empty();
return m_IncompatibleMods.empty();
}
bool CompareVersionStrings(const CStr& version, const CStr& op, const CStr& required)
bool Mod::CompareVersionStrings(const CStr& version, const CStr& op, const CStr& required) const
{
std::vector<CStr> versionSplit;
std::vector<CStr> requiredSplit;
@@ -320,16 +326,16 @@ bool CompareVersionStrings(const CStr& version, const CStr& op, const CStr& requ
}
void CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
{
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptContext);
ScriptRequest rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));
g_LoadedModVersions.clear();
m_LoadedModVersions.clear();
for (const CStr& mod : g_ModsLoaded)
for (const CStr& mod : m_ModsLoaded)
{
// Ignore mod mod as it is irrelevant for compatibility checks
if (mod == "mod")
@@ -340,19 +346,19 @@ void CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
if (Script::GetProperty(rq, availableMods, mod.c_str(), &modData))
Script::GetProperty(rq, modData, "version", version);
g_LoadedModVersions.push_back({mod, version});
m_LoadedModVersions.push_back({mod, version});
}
}
JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface)
JS::Value Mod::GetLoadedModsWithVersions(const ScriptInterface& scriptInterface) const
{
ScriptRequest rq(scriptInterface);
JS::RootedValue returnValue(rq.cx);
Script::ToJSVal(rq, &returnValue, g_LoadedModVersions);
Script::ToJSVal(rq, &returnValue, m_LoadedModVersions);
return returnValue;
}
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface)
JS::Value Mod::GetEngineInfo(const ScriptInterface& scriptInterface) const
{
ScriptRequest rq(scriptInterface);
@@ -369,4 +375,3 @@ JS::Value GetEngineInfo(const ScriptInterface& scriptInterface)
return metainfo;
}
}
+26 -12
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@@ -19,21 +19,27 @@
#define INCLUDED_MOD
#include "ps/CStr.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "scriptinterface/ScriptForward.h"
#include <vector>
class CmdLineArgs;
extern CmdLineArgs g_CmdLineArgs;
namespace Mod
{
extern std::vector<CStr> g_ModsLoaded;
#define g_Mods (Mod::Instance())
class Mod
{
public:
// Singleton-like interface.
static Mod& Instance();
JS::Value GetAvailableMods(const ScriptInterface& scriptInterface) const;
const std::vector<CStr>& GetEnabledMods() const;
const std::vector<CStr>& GetIncompatibleMods() const;
const std::vector<CStr>& GetFailedMods() const;
JS::Value GetAvailableMods(const ScriptInterface& scriptInterface);
const std::vector<CStr>& GetEnabledMods();
const std::vector<CStr>& GetIncompatibleMods();
const std::vector<CStr>& GetFailedMods();
/**
* This reads the version numbers from the launched mods.
* It caches the result, since the reading of zip files is slow and
@@ -45,7 +51,7 @@ namespace Mod
const std::vector<CStr>& GetModsFromArguments(const CmdLineArgs& args, int flags);
bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods, const JS::RootedValue& availableMods);
bool CheckAndEnableMods(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods);
bool CompareVersionStrings(const CStr& required, const CStr& op, const CStr& version);
bool CompareVersionStrings(const CStr& required, const CStr& op, const CStr& version) const;
void SetDefaultMods();
void ClearIncompatibleMods();
@@ -56,7 +62,7 @@ namespace Mod
* @param scriptInterface the ScriptInterface in which to create the return data.
* @return list of loaded mods with the format [[modA, versionA], [modB, versionB], ...]
*/
JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface);
JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface) const;
/**
* Gets info (version and mods loaded) on the running engine
@@ -64,6 +70,14 @@ namespace Mod
* @param scriptInterface the ScriptInterface in which to create the return data.
* @return list of objects containing data
*/
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface);
}
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface) const;
private:
std::vector<CStr> m_ModsLoaded;
std::vector<CStr> m_IncompatibleMods;
std::vector<CStr> m_FailedMods;
std::vector<std::vector<CStr>> m_LoadedModVersions;
};
#endif // INCLUDED_MOD
+3 -3
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@@ -73,7 +73,7 @@ void CReplayLogger::StartGame(JS::MutableHandleValue attribs)
// Add engine version and currently loaded mods for sanity checks when replaying
Script::SetProperty(rq, attribs, "engine_version", engine_version);
JS::RootedValue mods(rq.cx, Mod::GetLoadedModsWithVersions(m_ScriptInterface));
JS::RootedValue mods(rq.cx, g_Mods.GetLoadedModsWithVersions(m_ScriptInterface));
Script::SetProperty(rq, attribs, "mods", mods);
m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryPath());
@@ -170,7 +170,7 @@ void CReplayPlayer::CheckReplayMods(const ScriptInterface& scriptInterface, JS::
Script::GetProperty(rq, attribs, "mods", replayMods);
std::vector<std::vector<CStr>> enabledMods;
JS::RootedValue enabledModsJS(rq.cx, Mod::GetLoadedModsWithVersions(scriptInterface));
JS::RootedValue enabledModsJS(rq.cx, g_Mods.GetLoadedModsWithVersions(scriptInterface));
Script::FromJSVal(rq, enabledModsJS, enabledMods);
CStr warn;
@@ -208,7 +208,7 @@ void CReplayPlayer::Replay(const bool serializationtest, const int rejointesttur
const int heapGrowthBytesGCTrigger = 20 * 1024 * 1024;
g_ScriptContext = ScriptContext::CreateContext(contextSize, heapGrowthBytesGCTrigger);
Mod::CacheEnabledModVersions(g_ScriptContext);
g_Mods.CacheEnabledModVersions(g_ScriptContext);
g_Game = new CGame(false);
if (serializationtest)
+1 -1
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@@ -81,7 +81,7 @@ Status SavedGames::Save(const CStrW& name, const CStrW& description, CSimulation
WARN_RETURN(ERR::FAIL);
JS::RootedValue initAttributes(rq.cx, simulation.GetInitAttributes());
JS::RootedValue mods(rq.cx, Mod::GetLoadedModsWithVersions(simulation.GetScriptInterface()));
JS::RootedValue mods(rq.cx, g_Mods.GetLoadedModsWithVersions(simulation.GetScriptInterface()));
JS::RootedValue metadata(rq.cx);
+12 -7
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@@ -26,10 +26,15 @@ extern void RestartEngine();
namespace JSI_Mod
{
Mod* ModGetter(const ScriptRequest&, JS::CallArgs&)
{
return &g_Mods;
}
bool SetModsAndRestartEngine(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
{
Mod::ClearIncompatibleMods();
if (!Mod::CheckAndEnableMods(scriptInterface, mods))
g_Mods.ClearIncompatibleMods();
if (!g_Mods.CheckAndEnableMods(scriptInterface, mods))
return false;
RestartEngine();
@@ -38,16 +43,16 @@ bool SetModsAndRestartEngine(const ScriptInterface& scriptInterface, const std::
bool HasFailedMods()
{
return Mod::GetFailedMods().size() > 0;
return g_Mods.GetFailedMods().size() > 0;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&Mod::GetEngineInfo>(rq, "GetEngineInfo");
ScriptFunction::Register<&Mod::GetAvailableMods>(rq, "GetAvailableMods");
ScriptFunction::Register<&Mod::GetEnabledMods>(rq, "GetEnabledMods");
ScriptFunction::Register<&Mod::GetEngineInfo, ModGetter>(rq, "GetEngineInfo");
ScriptFunction::Register<&Mod::GetAvailableMods, ModGetter>(rq, "GetAvailableMods");
ScriptFunction::Register<&Mod::GetEnabledMods, ModGetter>(rq, "GetEnabledMods");
ScriptFunction::Register<HasFailedMods> (rq, "HasFailedMods");
ScriptFunction::Register<&Mod::GetFailedMods>(rq, "GetFailedMods");
ScriptFunction::Register<&Mod::GetFailedMods, ModGetter>(rq, "GetFailedMods");
ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
}
}
+37 -37
View File
@@ -42,45 +42,45 @@ public:
CStr version = "0.0.24";// 0ad version
// 0.0.24 = 0.0.24
TS_ASSERT(Mod::CompareVersionStrings(version, eq, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, lt, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, gt, required));
TS_ASSERT(Mod::CompareVersionStrings(version, leq, required));
TS_ASSERT(Mod::CompareVersionStrings(version, geq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, geq, required));
// 0.0.23 <= 0.0.24
version = "0.0.23";
TS_ASSERT(!Mod::CompareVersionStrings(version, eq, required));
TS_ASSERT(Mod::CompareVersionStrings(version, lt, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, gt, required));
TS_ASSERT(Mod::CompareVersionStrings(version, leq, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, geq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, geq, required));
// 0.0.25 >= 0.0.24
version = "0.0.25";
TS_ASSERT(!Mod::CompareVersionStrings(version, eq, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, lt, required));
TS_ASSERT(Mod::CompareVersionStrings(version, gt, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, leq, required));
TS_ASSERT(Mod::CompareVersionStrings(version, geq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, geq, required));
// 0.0.9 <= 0.1.0
version = "0.0.9";
required = "0.1.0";
TS_ASSERT(!Mod::CompareVersionStrings(version, eq, required));
TS_ASSERT(Mod::CompareVersionStrings(version, lt, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, gt, required));
TS_ASSERT(Mod::CompareVersionStrings(version, leq, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, geq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, geq, required));
// 5.3 <= 5.3.0
version = "5.3";
required = "5.3.0";
TS_ASSERT(!Mod::CompareVersionStrings(version, eq, required));
TS_ASSERT(Mod::CompareVersionStrings(version, lt, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, gt, required));
TS_ASSERT(Mod::CompareVersionStrings(version, leq, required));
TS_ASSERT(!Mod::CompareVersionStrings(version, geq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(g_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!g_Mods.CompareVersionStrings(version, geq, required));
}
void test_compatible()
@@ -148,38 +148,38 @@ public:
mods.clear();
mods.push_back("public");
Mod::ClearIncompatibleMods();
TS_ASSERT(Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(g_Mods.AreModsCompatible(script, mods, availableMods));
mods.clear();
mods.push_back("mod");
mods.push_back("public");
Mod::ClearIncompatibleMods();
TS_ASSERT(Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(g_Mods.AreModsCompatible(script, mods, availableMods));
mods.clear();
mods.push_back("public");
mods.push_back("good");
Mod::ClearIncompatibleMods();
TS_ASSERT(Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(g_Mods.AreModsCompatible(script, mods, availableMods));
mods.clear();
mods.push_back("public");
mods.push_back("good2");
Mod::ClearIncompatibleMods();
TS_ASSERT(Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(g_Mods.AreModsCompatible(script, mods, availableMods));
mods.clear();
mods.push_back("public");
mods.push_back("wrong");
Mod::ClearIncompatibleMods();
TS_ASSERT(!Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(!g_Mods.AreModsCompatible(script, mods, availableMods));
mods.clear();
mods.push_back("public");
mods.push_back("does_not_exist");
Mod::ClearIncompatibleMods();
TS_ASSERT(!Mod::AreModsCompatible(script, mods, availableMods));
g_Mods.ClearIncompatibleMods();
TS_ASSERT(!g_Mods.AreModsCompatible(script, mods, availableMods));
}
};