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This was SVN commit r6079.
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@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="male">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<props>
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<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
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</props>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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<variant frequency="5" name="female">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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<animation name=""/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -10,12 +10,6 @@
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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@@ -45,70 +39,6 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -9,8 +9,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="10"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="10"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="100"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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