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Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities.
This was SVN commit r4572.
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@@ -197,7 +197,7 @@ uint CEntity::processGotoHelper( CEntityOrder* current, size_t timestep_millis,
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// Yes. Oh dear. That can't be good.
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// This really shouldn't happen in the current build.
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debug_assert( false && "Overlapping objects" );
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//debug_assert( false && "Overlapping objects" );
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// Erm... do nothing?
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