From 0022eacdb828a46d2ce17e8bc4563f01b1335050 Mon Sep 17 00:00:00 2001 From: Matei Date: Tue, 17 Oct 2006 22:34:47 +0000 Subject: [PATCH] Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities. This was SVN commit r4572. --- source/simulation/EntityStateProcessing.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/simulation/EntityStateProcessing.cpp b/source/simulation/EntityStateProcessing.cpp index ddf452843e..c91505f468 100644 --- a/source/simulation/EntityStateProcessing.cpp +++ b/source/simulation/EntityStateProcessing.cpp @@ -197,7 +197,7 @@ uint CEntity::processGotoHelper( CEntityOrder* current, size_t timestep_millis, // Yes. Oh dear. That can't be good. // This really shouldn't happen in the current build. - debug_assert( false && "Overlapping objects" ); + //debug_assert( false && "Overlapping objects" ); // Erm... do nothing?