forked from mirrors/0ad
ff1191f538a9a2dc756b29a0c8db62b5f444e5be
The last one needs a png file see https://wildfiregames.com/forum/index.php?/topic/26720-task-aspis-remake/page/3/&tab=comments#comment-383062 Add two incorrectly deleted animations in the new folder in9ef5e274c7Make the erroring variants use the animations added in3f0dcc6353andcf1e1b463cinstead of the 'new' folder. Make the fisherman use the death animation. Use the c variant of an animation instead of the d one that does not exist. This was SVN commit r22742.
Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in
64b477625d, refs #4893.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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