forked from mirrors/0ad
fd22da55ceca9fc45edecc1d6f9fd144b87441e1
Summary: - currently a fully garrisoned small house (as gaul) decays when outside territory while a big house (as athen) doesn't because of the garrisoning capacity. I propose to prevent both from decaying by decreasing by half their TerritoryDecay.DecayRate (as we may understand that an invading influence will quickly spread through official buildings, but not inside houses where people will follow their traditions). - futhermore, as all garrisoned structures, the garrisoned units inside houses have a GarrisonRegenRate of 5, which imo is too big for houses (specially that currently only support units can be garrisoned inside) and could be decreased a bit, although keeping maxGarrison*GarrisonRegenRate > TerritoryDecay.DecayRate to prevent the decay. Going from 5 to 4 works (could also be further decreased if we also further decrease the DecayRate). - popBonus tech: there is currently a tech to increase the popBonus of houses by 20% already available in village phase. But for village phase, its price is quite high and it's better to build houses. So i propose to switch it to town phase and to add another one at city phase so that each phase upgrade will allow to improve this house popBonus - finally, as we have a loom icon, better use it for the loom technology from the houses Reviewed By: elexis and fatherbushido Differential Revision: https://code.wildfiregames.com/D220 This was SVN commit r19298.
Cleanup of NASM. It has been unused for ages (
153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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