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0ad/source/lib/sysdep/os/win/whrt/qpc.cpp
T
janwas c3a42633fa fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671)
also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.

This was SVN commit r6401.
2008-09-19 17:56:05 +00:00

141 lines
4.3 KiB
C++

/**
* =========================================================================
* File : qpc.cpp
* Project : 0 A.D.
* Description : Timer implementation using QueryPerformanceCounter
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "qpc.h"
#include "counter.h"
#include "lib/sysdep/os_cpu.h"
#include "lib/sysdep/os/win/win.h"
#include "lib/sysdep/os/win/wutil.h" // wutil_argv
#include "pit.h" // PIT_FREQ
#include "pmt.h" // PMT_FREQ
class CounterQPC : public ICounter
{
public:
CounterQPC()
: m_frequency(-1)
{
}
virtual const char* Name() const
{
return "QPC";
}
LibError Activate()
{
// note: QPC is observed to be universally supported, but the API
// provides for failure, so play it safe.
LARGE_INTEGER qpcFreq, qpcValue;
const BOOL ok1 = QueryPerformanceFrequency(&qpcFreq);
const BOOL ok2 = QueryPerformanceCounter(&qpcValue);
WARN_RETURN_IF_FALSE(ok1 && ok2);
if(!qpcFreq.QuadPart || !qpcValue.QuadPart)
WARN_RETURN(ERR::FAIL);
m_frequency = (i64)qpcFreq.QuadPart;
return INFO::OK;
}
void Shutdown()
{
}
bool IsSafe() const
{
// note: we have separate modules that directly access some of the
// counters potentially used by QPC. disabling the redundant counters
// would be ugly (increased coupling). instead, we'll make sure our
// implementations could (if necessary) coexist with QPC, but it
// shouldn't come to that since only one counter is needed/used.
// the PIT is entirely safe (even if annoyingly slow to read)
if(m_frequency == PIT_FREQ)
return true;
// the PMT is generally safe (see discussion in CounterPmt::IsSafe),
// but older QPC implementations had problems with 24-bit rollover.
// "System clock problem can inflate benchmark scores"
// (http://www.lionbridge.com/bi/cont2000/200012/perfcnt.asp ; no longer
// online, nor findable in Google Cache / archive.org) tells of
// incorrect values every 4.6 seconds (i.e. 24 bits @ 3.57 MHz) unless
// the timer is polled in the meantime. fortunately, this is guaranteed
// by our periodic updates (which come at least that often).
if(m_frequency == PMT_FREQ)
return true;
// the TSC has been known to be buggy (even mentioned in MSDN). it is
// used on MP HAL systems and can be detected by comparing QPF with the
// CPU clock. we consider it unsafe unless the user promises (via
// command line) that it's patched and thus reliable on their system.
bool usesTsc = IsSimilarMagnitude(m_frequency, os_cpu_ClockFrequency());
// unconfirmed reports indicate QPC sometimes uses 1/3 of the
// CPU clock frequency, so check that as well.
usesTsc |= IsSimilarMagnitude(m_frequency, os_cpu_ClockFrequency()/3);
if(usesTsc)
{
const bool isTscSafe = wutil_HasCommandLineArgument("-wQpcTscSafe");
return isTscSafe;
}
// the HPET is reliable and used on Vista. it can't easily be recognized
// since its frequency is variable (the spec says > 10 MHz; the master
// 14.318 MHz oscillator is often used). considering frequencies in
// [10, 100 MHz) to be a HPET would be dangerous because it may actually
// be faster or RDTSC slower. we have to exclude all other cases and
// assume it's a HPET - and thus safe - if we get here.
return true;
}
u64 Counter() const
{
// fairly time-critical here, don't check the return value
// (IsSupported made sure it succeeded initially)
LARGE_INTEGER qpc_value;
(void)QueryPerformanceCounter(&qpc_value);
return qpc_value.QuadPart;
}
size_t CounterBits() const
{
// there are reports of incorrect rollover handling in the PMT
// implementation of QPC (see CounterPMT::IsSafe). however, other
// counters would be used on those systems, so it's irrelevant.
// we'll report the full 64 bits.
return 64;
}
double NominalFrequency() const
{
return (double)m_frequency;
}
double Resolution() const
{
return 1.0 / m_frequency;
}
private:
// used in several places and QPF is a bit slow+cumbersome.
// (i64 allows easier conversion to double)
i64 m_frequency;
};
ICounter* CreateCounterQPC(void* address, size_t size)
{
debug_assert(sizeof(CounterQPC) <= size);
return new(address) CounterQPC();
}