forked from mirrors/0ad
f558dbbd6fc30e2bbc6951c38af3ff2536d93494
Cleaned some textures using new blender 2.81 Feature Denoiser, while also replacing material from High poly to low poly baking to Direct Rendering. Added some new variants and improved patterns with the help of @Lion and @Stan. Both @Stan and i handled the baking of the shields. Including some animations corrections. Renamed shields from Basic, Elite, Advanced rank to _## following a better naming schema on the textures. *New: Added aprons (Aspis shield hellenic faction cloaks). 17 new variants, after this committ cleaning of the old aprons will be done deleting old unuseable dds files and meshes. Baked using direct render and the new alpha material. Animated mesh for use with both Hoplite and Swordsman (Relax/Ready variants) Let me know if there's any issue. Will continue adding/cleaning the rest of the aspis in the meantime. This was SVN commit r23623.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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