forked from mirrors/0ad
f25de4855900c0c994556e707f870ca65f12c5a5
calculations) internally. Use ?gameView.lockCullCamera = true in the console to move around while the CullCamera stays in place - add CCamera::Render to visualize a camera's frustum - use ?renderer.debugFrustum = true in the console to visualize the frustum of the CullCamera This was SVN commit r3405.
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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