forked from mirrors/0ad
dab3bbc2cae33f4c7ea530111f7a0de307477140
Elephants were designed to prefer targeting structures. This is not particularly historically accurate, and makes them rather annoying to use against enemy units, reducing their efficiency. This simply removes the preferred class, making elephants easier to handle while keeping their usage as siege units for some civilisations. Max-range is reduced slightly as the previous one was extremely large for a melee unit. Approved by: Nescio, wraitii Patch by: borg- Differential Revision: https://code.wildfiregames.com/D2786 This was SVN commit r23752.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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