forked from mirrors/0ad
d9d1f1bbeb0c5dc9f748abc3761898fb47150848
Summary:
With c2d0327af9 we can now add spying into the game: you have first to
research a tech (available in phase 3, espionage), and then you can
bribe a random unit (defined as Bribable in its template) from a chosen
player and share its vision during 15s.
There is also an option in the gamesetup to disable this feature,
analoguous to the treasure disabling option.
In the current version, only traders (land and naval ones) are
bribables.
Reviewed By: Itms, elexis
Differential Revision: https://code.wildfiregames.com/D117
This was SVN commit r19247.
Cleanup of NASM. It has been unused for ages (
153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
Split the 1D and 2D interpolation into 2 Functions. Renamed BicubicInterpolation.js to interpolation.js. Original patch by Vladislav. Reviewed by fatherbushido. Fixes #4218
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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