forked from mirrors/0ad
d503363e8334d23c5553abeaca997df41b1fbfa3
Differential Revision: D2796 Patch by: Nescio Reviewed by: Angen, Stan 0 A.D. currently uses the term "Italiote" [sic]. It's best to use precise language: Italic refers to a branch of Indo-European and the peoples that speak it (cf. Celtic). Italian refers to the modern language, descendant from Latin, the people that speak it, and their country (cf. Romanian). Italiot (from Ἰταλιώτης) refers to Greeks living in Italy (cf. Cypriot). From the context it's clear what 0 A.D. actually means (Samnites etc.) is Italic. This patch therefore: Corrects the art file names. Also renames the other embassy icons for consistency (cf. D2551). Corrects the embassy template file name. Adjusts the affected templates, AI, and map file. Deletes the unused Celt, Iberian, Italian classes. Updates the embassy template tooltips (cf. D2578) and cart.json civ file entries. Orders the <Identity> node in the templates as specified in Identity.js. This was SVN commit r23949.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
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