forked from mirrors/0ad
cd2f3948ddbaee1b82b2accff319cf09f50554b6
cursor: reflects the above; much simplified now. ogl_tex: preserve all texture state across reloads. add quality mechanism (perf boost on older cards). split up upload code. add ogl_tex_transform(). add more docs. renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int -> uint and call setters before ogl_tex_upload) GameSetup.cpp: add tex quality mechanism This was SVN commit r2803.
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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