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forked from mirrors/0ad
Files
0ad/binaries/data/mods/public/maps/scripts/ConquestUnits.js
T
bb db90b7add8 Defeat players on conquestStructures nomad who don't build anything.
Differential Revision: D1469
Reviewed By: Angen
Comments By: temple, elexis
Reported By: petherfile, hannibal barca
fixes: #3749

This was SVN commit r23874.
2020-07-23 13:40:04 +00:00

12 lines
448 B
JavaScript

{
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "Unit+!Animal",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units).")
});
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "ConquestCritical Unit+!Animal",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units and critical structures).")
});
}