Defeat players on conquestStructures nomad who don't build anything.
Differential Revision: D1469 Reviewed By: Angen Comments By: temple, elexis Reported By: petherfile, hannibal barca fixes: #3749 This was SVN commit r23874.
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@@ -4,4 +4,8 @@
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"classFilter": "Structure",
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"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures).")
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});
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cmpTrigger.ConquestAddVictoryCondition({
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"classFilter": "ConquestCritical Structure",
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"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures and critical units).")
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});
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}
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@@ -4,4 +4,8 @@
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"classFilter": "Unit+!Animal",
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"defeatReason": markForTranslation("%(player)s has been defeated (lost all units).")
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});
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cmpTrigger.ConquestAddVictoryCondition({
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"classFilter": "ConquestCritical Unit+!Animal",
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"defeatReason": markForTranslation("%(player)s has been defeated (lost all units and critical structures).")
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});
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}
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