Defeat players on conquestStructures nomad who don't build anything.

Differential Revision: D1469
Reviewed By: Angen
Comments By: temple, elexis
Reported By: petherfile, hannibal barca
fixes: #3749

This was SVN commit r23874.
This commit is contained in:
bb committed 2020-07-23 13:40:04 +00:00
1 parent edb956424e
commit db90b7add8
2 files changed
+8

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@@ -4,4 +4,8 @@
"classFilter": "Structure",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures).")
});
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "ConquestCritical Structure",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures and critical units).")
});
}
@@ -4,4 +4,8 @@
"classFilter": "Unit+!Animal",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units).")
});
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "ConquestCritical Unit+!Animal",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units and critical structures).")
});
}