forked from mirrors/0ad
bac777cb299952b8292bdaab1bdd176e2c7a0252
Calls to FaceTowardsTarget were missed in the REPAIRING, GATHERING and
GUARDING unitAI state, leading occasionally to units pointing the wrong
way. This was not an issue prior to 0c20afdfda, which called
MoveToTargetRange, which itself called FaceTowardsTarget when it was
already in range, but it now needs to be explicitly handled in unitAI.
Attacking and Healing already handled this correctly.
Fixes #5518
Differential Revision: https://code.wildfiregames.com/D2096
This was SVN commit r22505.
…
…
…
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
Description
Languages
C++
56.5%
JavaScript
35.3%
C
3.4%
Python
2.2%
Lua
0.6%
Other
1.7%