forked from mirrors/0ad
ba993d4610758e1b05959f135314077a554ddebc
Adapt rating score for exploration score and add comment to keep calculateExplorationScore and calculateScoreTotal in sync followingbe881dc420(following the formula ina4f27dc3e0andbffe917914being otherwise in sync with the summary screen measures), refs #686. Adapt rating score for captured entities and add comment to keep calculateMilitaryScore in sync followingf60befe098, refs #3216,ad27deeb9d. Adapt rating score for trade and vegetarian food and add comment to keep calculateEconomyScore in sync following 202e567492/D494 and 215a102c27/D1052, refs #3948. Remove ceasefire sending from the client fromd21c0026ecsince the bot doesn't record it and since ceasefire time is expected to be 0 after a 1v1 was decided, refs #2749. Resolve column value computation fragmentation and remove unneeded intermediary object encoding following1d3ac14d35, refs #686. Remove hardcoding/duplication of unit and structure classes and send domesticUnitsTrained too, refs c7a04e219b/D2384. Move session code including the two globals to a separate folder so as to maximize separation of and ease distribution without lobby code. Migrate useless ugly trailing commas frombffe917914, to be removed in a patch modifying the bot code. Differential Revision: https://code.wildfiregames.com/D2385 This was SVN commit r23087.
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Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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