1
0
forked from mirrors/0ad
Freagarach b5c783e519 [Gameplay A24] - Tweak Melee Infantry range.
- axemen, macemen, swordsmen: 3.5 -> 3
- spearmen: 4.5 -> 4
- pikemen: 7 -> 8
In single combat or small numbers the effect of this patch is probably
negligible; however, in large groups more pikemen could hit a single
target. Given that pikemen have by far the lowest damage per second,
increasing the range differences won't hurt.
In reality pikes were two to three times as long as spears, and up to
six pikes extended in front before an opponent could touch the first
pikemen, so this improves historical realism too.

Patch by: @Nescio
Differential revision: D3080
Reviewed by: @borg-
Comment by: @wratiii
This was SVN commit r24638.
2021-01-16 06:37:51 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.5%
JavaScript 35.3%
C 3.4%
Python 2.2%
Lua 0.6%
Other 1.7%