forked from mirrors/0ad
a70374b1da933502e5932d7894013e13b77471d8
8a38cfb7cf
8a38cfb7cf introduced an issue, as it expected "this.order.data.initPos"
to always exist. But going through `GatherNearPosition` did not set it.
Fix this by setting that variable in `GatherNearPosition`.
Use the opportunity to still fallback to the unit's position if the
variable were to not exist for some reason (defensive programming
against future changes).
Re-enable "return resource" behaviour as the final fallback case - The
GatherNearPosition call previously always passed thus this no longer
triggered.
Possible follow-up: try gathering near the dropsite found.
Differential Revision: https://code.wildfiregames.com/D2039
This was SVN commit r22434.
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
…
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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