forked from mirrors/0ad
86c151ebaabf4d2a89065fe2c99c2c430354642a
Allows coding the GUI without global functions which break prototype-oriented coding, refs #5322, fixing the concern in4b1297b328. Supports stacked message boxes and removes the according workaround. Change structree / civinfo switch-dialog code from760a47335dto perform the callback for page that actually registered the callback. Ensure the parent that the callbackhandler is always called if the page is closed. Merge PopGuiPage and PopGuiPageCB following that choice, incidentally leaving cleaner code. Differential Revision: https://code.wildfiregames.com/D1684 Comments by: Yves, Vladislav, wraitii, leper This was SVN commit r22676.
Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in
64b477625d, refs #4893.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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