forked from mirrors/0ad
78dc5ffc7dc08b729bdf4e29676c42f36de88088
This patch fixes a few oversights: * When redoing D3287, a typo slipped in, spotted by @borg-: “wood” instead of “food”. * From the same patch, @Angen suggested to change a technology name, from “Metal Shield” to “Metal Rim”. * When redoing D2494, I missed that the ptol polybolos has a third less reload time; as a consequence its damage per second is now 50% higher than that of other bolt-shooters; this patch fixes that by adjusting its damage. * Likewise, D3235 adjusted archer attacks but omitted the crossbowman, which currently has half the base damage of its champion counterpart but three times the reload time, which means its damage per second is only one-sixth the archer's; this patch raises its base damage sixfold to give the crossbowman the same damage per second as the archer. Patch by: Nescio Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D3375 This was SVN commit r24646.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
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