forked from mirrors/0ad
764440e01728cb571c259ad8f89680f42a37eae0
MacOS requires some UI-related API calls to happen on the main thread. There are several SDL functions that call UI-things, and those were, since #500 /08b4d96cf2, in a separate thread. This crashes on Catalina, instead of simply warning (see #5470). It is not the first time we had such issues, as originally the Engine was on the main thread and AtlasUI on a separate thread. That didn't work on MacOS, so the threading was inverted in #500 /08b4d96cf2, with AtlasUI on the main thread and the Engine in another thread. Unfortunately, this still wasn't enough. This formally unthreads the engine, running it on a wxTimer, to avoid these issues. Future work should focus on: - Further decoupling the simulation from the engine itself, as what Atlas really needs is a threaded simulation, not a threaded engine. - Making the simulation itself more threaded - Making it possible to do tasks asynchronously under Atlas. Refs #500 Fixes #5470 Differential Revision: https://code.wildfiregames.com/D2752 This was SVN commit r24361.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
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