forked from mirrors/0ad
b949f19875
This was SVN commit r26407.
164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_RENDERER_GL_DEVICECOMMANDCONTEXT
|
|
#define INCLUDED_RENDERER_GL_DEVICECOMMANDCONTEXT
|
|
|
|
#include "lib/ogl.h"
|
|
#include "renderer/backend/Format.h"
|
|
#include "renderer/backend/gl/Buffer.h"
|
|
#include "renderer/backend/PipelineState.h"
|
|
|
|
#include <array>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <utility>
|
|
|
|
namespace Renderer
|
|
{
|
|
|
|
namespace Backend
|
|
{
|
|
|
|
namespace GL
|
|
{
|
|
|
|
class CDevice;
|
|
class CFramebuffer;
|
|
class CTexture;
|
|
|
|
class CDeviceCommandContext
|
|
{
|
|
public:
|
|
~CDeviceCommandContext();
|
|
|
|
CDevice* GetDevice() { return m_Device; }
|
|
|
|
void SetGraphicsPipelineState(const GraphicsPipelineStateDesc& pipelineStateDesc);
|
|
|
|
void BlitFramebuffer(CFramebuffer* destinationFramebuffer, CFramebuffer* sourceFramebuffer);
|
|
|
|
void ClearFramebuffer();
|
|
void ClearFramebuffer(const bool color, const bool depth, const bool stencil);
|
|
void SetFramebuffer(CFramebuffer* framebuffer);
|
|
|
|
void UploadTexture(CTexture* texture, const Format dataFormat,
|
|
const void* data, const size_t dataSize,
|
|
const uint32_t level = 0, const uint32_t layer = 0);
|
|
void UploadTextureRegion(CTexture* texture, const Format dataFormat,
|
|
const void* data, const size_t dataSize,
|
|
const uint32_t xOffset, const uint32_t yOffset,
|
|
const uint32_t width, const uint32_t height,
|
|
const uint32_t level = 0, const uint32_t layer = 0);
|
|
|
|
using UploadBufferFunction = std::function<void(u8*)>;
|
|
void UploadBuffer(CBuffer* buffer, const void* data, const uint32_t dataSize);
|
|
void UploadBuffer(CBuffer* buffer, const UploadBufferFunction& uploadFunction);
|
|
void UploadBufferRegion(
|
|
CBuffer* buffer, const void* data, const uint32_t dataOffset, const uint32_t dataSize);
|
|
void UploadBufferRegion(
|
|
CBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
|
|
const UploadBufferFunction& uploadFunction);
|
|
|
|
// TODO: maybe we should add a more common type, like CRectI.
|
|
struct ScissorRect
|
|
{
|
|
int32_t x, y;
|
|
int32_t width, height;
|
|
};
|
|
void SetScissors(const uint32_t scissorCount, const ScissorRect* scissors);
|
|
|
|
void BeginScopedLabel(const char* name);
|
|
void EndScopedLabel();
|
|
|
|
// TODO: remove direct binding after moving shaders.
|
|
void BindTexture(const uint32_t unit, const GLenum target, const GLuint handle);
|
|
void BindBuffer(const CBuffer::Type type, CBuffer* buffer);
|
|
|
|
void Flush();
|
|
|
|
private:
|
|
friend class CDevice;
|
|
|
|
static std::unique_ptr<CDeviceCommandContext> Create(CDevice* device);
|
|
|
|
CDeviceCommandContext(CDevice* device);
|
|
|
|
void ResetStates();
|
|
|
|
void SetGraphicsPipelineStateImpl(
|
|
const GraphicsPipelineStateDesc& pipelineStateDesc, const bool force);
|
|
|
|
CDevice* m_Device = nullptr;
|
|
|
|
GraphicsPipelineStateDesc m_GraphicsPipelineStateDesc{};
|
|
CFramebuffer* m_Framebuffer = nullptr;
|
|
uint32_t m_ScissorCount = 0;
|
|
// GL2.1 doesn't support more than 1 scissor.
|
|
std::array<ScissorRect, 1> m_Scissors;
|
|
|
|
uint32_t m_ScopedLabelDepth = 0;
|
|
|
|
uint32_t m_ActiveTextureUnit = 0;
|
|
using BindUnit = std::pair<GLenum, GLuint>;
|
|
std::array<BindUnit, 16> m_BoundTextures;
|
|
class ScopedBind
|
|
{
|
|
public:
|
|
ScopedBind(CDeviceCommandContext* deviceCommandContext,
|
|
const GLenum target, const GLuint handle);
|
|
|
|
~ScopedBind();
|
|
private:
|
|
CDeviceCommandContext* m_DeviceCommandContext = nullptr;
|
|
BindUnit m_OldBindUnit;
|
|
};
|
|
};
|
|
|
|
} // namespace GL
|
|
|
|
} // namespace Backend
|
|
|
|
} // namespace Renderer
|
|
|
|
#define GPU_SCOPED_LABEL(deviceCommandContext, name) \
|
|
GPUScopedLabel scopedLabel((deviceCommandContext), (name));
|
|
|
|
class GPUScopedLabel
|
|
{
|
|
public:
|
|
GPUScopedLabel(
|
|
Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext,
|
|
const char* name)
|
|
: m_DeviceCommandContext(deviceCommandContext)
|
|
{
|
|
m_DeviceCommandContext->BeginScopedLabel(name);
|
|
}
|
|
|
|
~GPUScopedLabel()
|
|
{
|
|
m_DeviceCommandContext->EndScopedLabel();
|
|
}
|
|
|
|
private:
|
|
Renderer::Backend::GL::CDeviceCommandContext* m_DeviceCommandContext = nullptr;
|
|
};
|
|
|
|
#endif // INCLUDED_RENDERER_GL_DEVICECOMMANDCONTEXT
|