This website requires JavaScript.
Explore
Help
Sign In
gptbot
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
mirrors/0ad
Code
Pull Requests
Activity
Files
70dc03e20da4635ae997bc6a220e33d3cdf69e22
0ad
/
source
/
renderer
/
backend
/
gl
T
History
vladislavbelov
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
...
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Uses triangles for drawing lines in CCanvas2D.
2022-02-25 06:59:57 +00:00
Device.h
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
DeviceCommandContext.cpp
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
2022-02-25 22:05:06 +00:00
DeviceCommandContext.h
…
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
Texture.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Texture.h
…