forked from mirrors/0ad
6a66fb8205a5a37808bbbad59717e4fc458d11db
Units movement is currently "all or nothing". This means that a chasing entity that moves fast enough is likely to collide with its target, if the latter is moving also. This means that it might fail to get in range if the max range is smaller than the movement speed over a turn. This happens to be very much the case in MP, as cavalry range is 4, melee cav speed is ~20 and turns are 500ms. This problem depends on which unit moves first (i.e. which unit is lowest-ID). To fix this, ignore the obstruction of the target, if it is moving, when moving. This however means sometimes chasers will 'overshoot' and block their target pathing, making the chase easier than it probably should be. Fleeing units don't suffer from this problem since they also ignore their target (and their code handles it). This new problem introduced in this diff is heavily dependent on the exact speeds and ranges at play, and a further diff will improve the situation to acceptable levels. Reported by: FeldFeld Refs #5936 Differential Revision: https://code.wildfiregames.com/D3482 This was SVN commit r24798.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
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