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forked from mirrors/0ad
trompetin17 4dc686564e Fix FreeType font loading from zipped mods
The FreeType font loader was directly passing filesystem-style paths
(e.g., mod.zip/...) to FT_New_Face, which does not support paths inside
ZIP archives. As a result, FreeType failed to open the font, triggering
a crash when the engine attempted to use an invalid face object.

This patch changes the font loading logic to:

Use the VFS to read the .ttf font file into memory (shared_ptr<u8> and
size).

Load the font using FT_New_Memory_Face with the in-memory buffer,
ensuring compatibility with zipped mods.
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0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

Bi-Weekly Bundles Status Technical Docs Status Nightly Build Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization

S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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