455556783ec44b43ea76a7878ea879e3841f8c3a
The problem was incorrect logic in the start-next-segment-of-the-path code that was added to allow multiple segments to be handled within the same update. I'm not sure how this worked before but it seemed to give continuous paths! Likely that's because the pathing for contact actions is different. Also added more sanity checks in Aura.cpp for deleted entities in the m_Influenced queue. There was a crash caused by something here though it's hard to reproduce. This was SVN commit r5597.
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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