1
0
forked from mirrors/0ad
vladislavbelov 421124d486 Removes unused MemorySizeMiB. Refs D2476.
We don't need to account #2145 anymore, since we dropped SDL1. SDL2
doesn't have SDL_GetVideoInfo. We might use OpenGL extensions like
GL_ATI_meminfo, GLX_MESA_query_renderer or GL_NVX_gpu_memory_info.
But they aren't spreaded very well. Also VRAM size isn't so useful for
us, since OpenGL driver can swap memory pages when it needs to.

Patch By: linkmauve
This was SVN commit r23425.
2020-01-20 21:24:09 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
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