forked from mirrors/0ad
421124d4866ab817f529934f53c9270db5388fa5
We don't need to account #2145 anymore, since we dropped SDL1. SDL2 doesn't have SDL_GetVideoInfo. We might use OpenGL extensions like GL_ATI_meminfo, GLX_MESA_query_renderer or GL_NVX_gpu_memory_info. But they aren't spreaded very well. Also VRAM size isn't so useful for us, since OpenGL driver can swap memory pages when it needs to. Patch By: linkmauve This was SVN commit r23425.
Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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