forked from mirrors/0ad
403784966e84aab1bb9e749514bf344c838b9b1c
Thread: https://wildfiregames.com/forum/index.php?/topic/27118-task-civ-rome-scutum/ Including: New Roman Republic shields: Generic: 4 Hastatii: 13 Triarii: 14 Imperial: 4 Marian: 2 Centurion: 1 Praetorian: 1 Itallic Allies: 5 New Scutum Bosses: 7 New Bosses for match the roman equipment. New feature: Shield Damage Over time; Shield have 3 textures that will be used while the entity is getting damage. Adjusments: Adjusted the roman infantry template to enable the health variant over shield. Adjusted the testudo formation animations to match the new shields size and positions. Adjusted the base_swordsman variants to avoid cape going out of sync while walking. This was SVN commit r23134.
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Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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