forked from mirrors/0ad
3a79451638b6ffc8807e9d3bb37fcaf47582a1de
As noticed by @bb in https://code.wildfiregames.com/D1727?id=7276#inline-38148 and found issue in 4ee4f16793#inline-4563 ComputeMotionParameters is not called correctly. One problem is when merging twinformations, addMembers does not update speed, so if one formation contains slowest unit and it is merged to formation which does not, merged formation will move faster than it should, the same problem applies if unit is added calling function from outside of component. Another problem is when from formation is removed slowest unit and has rearrange set to false. Having speed computation after rearrange check means formation is not going to move faster if slowest member is removed by player or killed (but it will if player recreates formation manually) Differential Revision: https://code.wildfiregames.com/D2449 This was SVN commit r23223.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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