forked from mirrors/0ad
36fa5ec2bf64ed73cdf52181fafe01aeb2926244
* add CLightEnv::m_TerrainShadowTransparency * shadows will let a fraction of diffuse light through * added JS LightEnv objects, so the lighting environment can be changed from the console * new element TerrainShadowTransparency supported in the scenario .xml format, changed cantabrian_generated with an example This was SVN commit r3513.
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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