forked from mirrors/0ad
27f37ccd21ce8bddab2d8e13dc8a4e07e1e0a9cc
8c7b6dceaa.
Add a test for the GetNonGaiaEntities function of the RangeManager broken by that commit that was fixed byf3e4e619bc. Don't call one script function from another, but directly call into the Selection helper like the others. Don't make a loop around that RangeManager function for all players but call the function once for all players. The pointless virtual keywords were removed by8827db201a. Differential Revision: https://code.wildfiregames.com/D166 Reviewed By: leper This was SVN commit r19344.
Cleanup of NASM. It has been unused for ages (
153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows.
…
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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