forked from mirrors/0ad
1ecac53a38fa771cac7822b8e6b932917c546711
Fixes macOS linker warning "PIE disabled absolute - addressing not allowed". Updates nettle to 3.5.1, GnuTLS to 3.6.8, gloox to 1.0.22. Disables TCP fast open feature of GnuTLS (requires 10.11, no SDK build support). Fixes GnuTLS detection of GMP by adding it to LIBS flag. Disables getaddrinfo on gloox 1.0.22. Lobby connections failed during server hostname resolution. Adds --with-pic to GMP build to force consistent PIC usage. Adds -N flag to patch commands to avoid reapplying them. Removes unneeded build flags. Documents --enable-fat configure flag: GMP and nettle detect CPU-specific features, fat binaries let us build and run them on different CPUs (see D1772). Fixes #5453, 5489. Refs #5481. Tested by: kali0ad, trompetin17 Reviewed by: elexis, trompetin17 Differential Revision: https://code.wildfiregames.com/D2057 This was SVN commit r22455.
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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