1
0
forked from mirrors/0ad
historic_bruno 1ecac53a38 Fixes GnuTLS build on macOS.
Fixes macOS linker warning "PIE disabled absolute - addressing not
allowed".

Updates nettle to 3.5.1, GnuTLS to 3.6.8, gloox to 1.0.22.
Disables TCP fast open feature of GnuTLS (requires 10.11, no SDK build
support).
Fixes GnuTLS detection of GMP by adding it to LIBS flag.
Disables getaddrinfo on gloox 1.0.22. Lobby connections failed during
server hostname resolution.
Adds --with-pic to GMP build to force consistent PIC usage.
Adds -N flag to patch commands to avoid reapplying them.
Removes unneeded build flags.
Documents --enable-fat configure flag: GMP and nettle detect
CPU-specific features, fat binaries let us build and run them on
different CPUs (see D1772).

Fixes #5453, 5489. Refs #5481.
Tested by: kali0ad, trompetin17
Reviewed by: elexis, trompetin17
Differential Revision: ​https://code.wildfiregames.com/D2057
This was SVN commit r22455.
2019-07-11 21:48:50 +00:00
2019-07-11 21:48:50 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.5%
JavaScript 35.3%
C 3.4%
Python 2.2%
Lua 0.6%
Other 1.7%