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088f3b54bed9696e66109147d898046b8e9d7891
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Matei 088f3b54be - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
- Better "unit X has killed unit Y" message - now includes player
number.

This was SVN commit r6213.
2008-07-12 07:22:11 +00:00
binaries
- Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
2008-07-12 07:22:11 +00:00
build
Fixed Linux build more
2008-07-01 21:43:08 +00:00
docs
# Engine overview doc started.
2007-10-20 18:30:32 +00:00
source
Minor fixes for OSX: stub for debug_set_thread_name, changed name for os_cpu_CallByEachCPU and changed header path for os-sysdeps
2008-07-06 19:52:55 +00:00
.gitattributes
Initial revision
2003-09-21 21:24:53 +00:00
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
14 GiB
0 Stars 1 Watchers 0 Forks
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