1
0
forked from mirrors/0ad
Ralph Sennhauser 0691e7f0ff Workaround renamed property in gamereport
The gendered citizen feature changed stat counter names in
3592814aa8 which are submitted to echelon
for rated games with the game report, the change in name for the property
means it no longer matches the database column name effectively breaking
rated games.

Translate the property name on the fly.

Fixes: #8687
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-26 08:57:42 +01:00
2025-09-18 08:56:46 +02:00
2026-01-24 10:45:48 +01:00
2025-08-22 13:04:38 +02:00
2026-01-24 10:45:48 +01:00
2025-06-29 08:31:50 +02:00

0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

Bi-Weekly Bundles Status Technical Docs Status Nightly Build Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization

S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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