forked from mirrors/0ad
05503151616bbd4e01be9c0ed9cdd3597185e433
Split SetupWindow from GameSetupPage class. Create Gamesetup/Pages subfolder, starting with the existing GameSetupPage and LoadingPage. Run the subpage in the same GUI script context instead of separate pages. Planned subpages are AIConfigPage (refs D2577), MapBrowser (D1703), hero selection dialog, civ selection (refs #3987), starting resources, population capacity (refs #4379, #812...). This allows: - subpages to benefit from direct access and reuse of the gamesetup controlers, (f.e. gameSettingsControl, playerAssignmentsControl, mapCache, netMessages, ...), deduplication. - subpages to handle events and control gamesettings even if the according subpage is closed (for example deleting AIBehavior if there is no AI assigned). - to keep gamesettings decoupled, i.e. exactly one class per setting (for this example avoiding that both GameSetupPage/AIConfigButton and AIConfigPage/AIBehavior control the AIBehavior setting value.). Differential Revision: https://code.wildfiregames.com/D2581 Comments By: Vladislav (http://irclogs.wildfiregames.com/2020-01/2020-01-18-QuakeNet-%230ad-dev.log), nani (PM) This was SVN commit r23413.
Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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