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forked from mirrors/0ad

Commit Graph

  • d8aac590d0 Some new Roman helmet textures. Actors coming. wowgetoffyourcellphone 2022-02-09 18:35:55 +00:00
  • 6010cc9aab Attempt to fix some animation variant files. wowgetoffyourcellphone 2022-02-09 18:33:49 +00:00
  • fa446685c8 - Move Carthaginian skeletal textures to their own sub-folder (an on-going project for all unit textures). wowgetoffyourcellphone 2022-02-09 18:31:53 +00:00
  • 93b22c5f86 Allow cheats to convert units to arbitrary players. Freagarach 2022-02-09 15:49:26 +00:00
  • 9417a345d1 Allow selecting multiple non-owned entities when control all is on. Freagarach 2022-02-09 07:02:14 +00:00
  • d0549d7994 Use (civ-specific) standards to show formations. Freagarach 2022-02-09 06:54:12 +00:00
  • ed70f931ba Fix missing implicit conversion in TradeDialogBarterPanel Angen 2022-02-08 20:45:28 +00:00
  • 621f5ce77b Fix Italian texture refs for these actors. Noticed by @Stan. wowgetoffyourcellphone 2022-02-08 18:40:10 +00:00
  • 25681c99eb Add new Punic Cavalry for Carthage and Persian Skirmish Cavalry actors for Seleucids. Will improve on these later. wowgetoffyourcellphone 2022-02-08 18:37:34 +00:00
  • 58a6b13cb5 Improve the look of the 3 Roman heroes. wowgetoffyourcellphone 2022-02-08 18:34:57 +00:00
  • 03d04385b2 Additional unit variants added. wowgetoffyourcellphone 2022-02-08 18:33:48 +00:00
  • 2e02f885c1 Add garrisoned and projectile prop points to cart houses. Fix naming conventions for the meshes and the ao textures. Stan 2022-02-08 11:17:08 +00:00
  • 729835d59c Restore the tooltip style for the Civ Overview page. Stan 2022-02-08 10:11:29 +00:00
  • f763f20535 - Move Italian/Italiote/Samnite skeletal textures to their own sub-folder (an on-going project for all unit textures). wowgetoffyourcellphone 2022-02-08 09:26:08 +00:00
  • 3994105946 Fix checkrefs after ea72437739. Freagarach 2022-02-08 05:55:01 +00:00
  • c0d0bb850d Disable transparency for performance on some helmets. Don't use parallax, as it does nothing but artifacts on normals with no alpha channel. Stan 2022-02-07 14:11:41 +00:00
  • cedc674ef7 - Move Arab skeletal textures to their own sub-folder (an on-going project for all unit textures). wowgetoffyourcellphone 2022-02-07 08:12:19 +00:00
  • ddce577e59 - Move Spartan skeletal textures to their own sub-folder (an on-going project for all unit textures). wowgetoffyourcellphone 2022-02-07 05:42:20 +00:00
  • 845932ea55 Some unit props: wowgetoffyourcellphone 2022-02-07 05:22:41 +00:00
  • be16ffe802 - Move Athenian skeletal textures to their own sub-folder (an on-going project for all unit textures). wowgetoffyourcellphone 2022-02-07 03:02:36 +00:00
  • 8ca4afcf20 Add garrisoned, smoke, and projectile prop points to brit houses. Fix naming conventions for the meshes. Stan 2022-02-06 11:55:04 +00:00
  • 119348f976 Add garrisoned and projectile prop points to ptol houses. Fix naming convention issues. Stan 2022-02-06 11:13:01 +00:00
  • 0a72a02ea0 Make scale variables constant Angen 2022-02-06 11:11:35 +00:00
  • 7e5e06bae8 Fix timeout confirmation box depending on fps Angen 2022-02-06 11:04:42 +00:00
  • 8d71975cc0 [Gameplay-a26] Increase workshop garrison limit to 5 Angen 2022-02-06 09:23:41 +00:00
  • a17fad722a Moves framebuffer management to CDeviceCommandContext. vladislavbelov 2022-02-05 16:59:23 +00:00
  • c317fb3ec0 Fix test_GuiInterface after 0a3fab87da Angen 2022-02-05 12:46:39 +00:00
  • 0a3fab87da Display rank action in tooltip Angen 2022-02-05 12:12:58 +00:00
  • eaff28c448 Store possible formations for a civ in XML instead of the JSON. Freagarach 2022-02-05 06:39:53 +00:00
  • ea72437739 Move GenericName, History and Icon from the civ-JSON to cmpIdentity. Freagarach 2022-02-05 06:24:45 +00:00
  • 37aa0456c8 Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3. vladislavbelov 2022-02-04 16:27:35 +00:00
  • 5116a8e3b6 Skeletal folder Cleanup and Organizing Reduced resolution of a bunch of unit textures to the consistent 256x256 (and some animals from 1024 to 512) Introduce some new textures and texture improvements Begin to introduce some civ folders (that reorganization is coming later) Adjust some unit actors to look nicer wowgetoffyourcellphone 2022-02-04 10:11:59 +00:00
  • 87d5ca5dd2 Reduce resolution of many shield textures. Also remove some unnecessary alpha channels. Disk savings of about 30 MB. wowgetoffyourcellphone 2022-02-04 09:45:02 +00:00
  • e3fc39469c Point a number of templates to their new <Icon> portraits. wowgetoffyourcellphone 2022-02-03 00:36:35 +00:00
  • 30f0c58a0e Improved Portraits. Reviewed by: Stan wowgetoffyourcellphone 2022-02-02 23:42:38 +00:00
  • 643894c16b Disables depth test for minimap effect after a1f98b016b. Fixes #6426 vladislavbelov 2022-02-02 18:43:23 +00:00
  • ac77d1c3e0 Moves scissor test management to DeviceCommandContext. vladislavbelov 2022-02-01 17:58:21 +00:00
  • aeaf495da3 Renames GL::CTexture levelCount to MIPLevelCount to match Tex. vladislavbelov 2022-02-01 16:48:24 +00:00
  • a1f98b016b Moves depth and stencil tests to PipelineState and DeviceCommandContext. vladislavbelov 2022-02-01 16:38:55 +00:00
  • 709e8292b0 Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext. vladislavbelov 2022-01-31 20:10:06 +00:00
  • 22db9202f1 Fixes EOL in PipelineState files after 5adbe4f1a3. vladislavbelov 2022-01-31 11:47:58 +00:00
  • 8c068aab07 Removes possibility to link lowlevel library dynamically. vladislavbelov 2022-01-31 06:53:30 +00:00
  • 99118fc2b7 Add garrison flags and projectile prop points to spart houses. Stan 2022-01-30 23:17:41 +00:00
  • cfa567f24d Remove temperate_dead_forest actor from maps, as we have to no way to remove actors when placing buildings. Stan 2022-01-30 21:44:26 +00:00
  • 3f73495653 Bring Walruss and Muskox back to the arctic biome. Stan 2022-01-30 21:38:05 +00:00
  • 02c96903c5 Renames sgn function to Sign to fit the naming of other MathUtil functions. vladislavbelov 2022-01-30 20:51:01 +00:00
  • 0e403632cf Allow giving different weights to different templates when pushing. wraitii 2022-01-30 14:22:27 +00:00
  • 4df03ed2d2 Run the AI in the same Compartment as the simulation. Let the AI access Sim data. wraitii 2022-01-30 13:33:34 +00:00
  • 0779c64052 Add tests for fixed::FromFraction wraitii 2022-01-30 12:57:08 +00:00
  • d740b4f335 Fix bug where 'archive' XMB files could end up being written to the user mod wraitii 2022-01-30 12:50:43 +00:00
  • e0d98cd94d Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor wraitii 2022-01-29 08:28:04 +00:00
  • 410d2e883a Remove leftover terrain-based movement cost code. wraitii 2022-01-29 08:22:28 +00:00
  • 1d7eb7492e Make Palisades all use the same portrait. Remove now unused portrait. Stan 2022-01-28 16:50:13 +00:00
  • 144234cd05 Remove alpha from two spec textures. Stan 2022-01-28 14:34:31 +00:00
  • 1e07283bac Disables possibility to mix shader types with a single backend. vladislavbelov 2022-01-28 06:34:34 +00:00
  • 01c5facdd5 1.) Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler) wackyserious 2022-01-28 01:32:16 +00:00
  • 1365585372 Unit pushing: lower static extension following 158cf8ea8d wraitii 2022-01-27 17:34:37 +00:00
  • 285e542a0a Removes redundant comment about alpha test in shaders forgotten in 5cbd46de94. vladislavbelov 2022-01-27 17:32:07 +00:00
  • d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext. vladislavbelov 2022-01-27 17:25:37 +00:00
  • 299cb3d34b Improve Persian Cavalry back lamellar/scale prop wackyserious 2022-01-27 05:07:48 +00:00
  • 599e2fc605 Gallic unit texture variant reduction wackyserious 2022-01-27 02:12:41 +00:00
  • 547fc96450 Assign newer textures to Macedonian Champion Crossbowman. wackyserious 2022-01-27 01:17:13 +00:00
  • 83d251406c Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry wraitii 2022-01-26 14:55:19 +00:00
  • fe816ecb1a Iberian Units Major Update wackyserious 2022-01-26 10:41:50 +00:00
  • 73f741d266 Handle researching technologies in the TechnologyManager. Freagarach 2022-01-26 07:42:36 +00:00
  • 27f64b80ed Remove unused variable following 330b570ba8 wraitii 2022-01-25 18:47:38 +00:00
  • 330b570ba8 Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. wraitii 2022-01-25 16:59:29 +00:00
  • acb043f4a2 Adds a rasterization state to the renderer backend pipeline state. vladislavbelov 2022-01-25 16:28:58 +00:00
  • 588e6b0103 Fix anim sync by using another horse Fixes https://wildfiregames.com/forum/topic/67680-double-horse-tail/#comment-473779 Stan 2022-01-24 22:17:25 +00:00
  • 158cf8ea8d UnitMotion pushing improvements wraitii 2022-01-24 15:36:13 +00:00
  • 026a7b1699 Fix AI counting exhausted resources in its dropsite list wraitii 2022-01-24 15:20:56 +00:00
  • 647db0e2ee Remove usages of “fancy” grass from shaders. Stan 2022-01-24 15:14:33 +00:00
  • c41447360c Remove usages of “fancy” grass from terrains. Stan 2022-01-24 15:13:59 +00:00
  • 351d1d2b9a Remove usages of “fancy” grass from maps. Stan 2022-01-24 15:13:10 +00:00
  • 4ce609bb1f Uses MIPs for terrain textures previews following e4455a8e8f. vladislavbelov 2022-01-24 07:00:55 +00:00
  • c114bab396 Removes mem_get_ptr from the Tex::get_data comment forgotten in 63086f4e26. vladislavbelov 2022-01-23 11:59:35 +00:00
  • f787089588 Ceil the resource costs for insufficient resources. Freagarach 2022-01-23 07:41:45 +00:00
  • 8926f5a94c Move the allowed formations from cmpIdentity to cmpUnitAI. Freagarach 2022-01-23 07:23:44 +00:00
  • f8d64a5f2c Fix Catafalque page not showing the Macedonian metal trickle. Freagarach 2022-01-23 07:14:45 +00:00
  • ad5377bc0e Fixes fancy water shores drawing after 1d9a8b2b0b. vladislavbelov 2022-01-20 17:31:21 +00:00
  • 41fe3aafa4 Fixes minimap texture scissoring rect following b5d85e279f. Fixes #6382 vladislavbelov 2022-01-19 17:40:26 +00:00
  • 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420 vladislavbelov 2022-01-19 17:28:47 +00:00
  • 0b7a717c8a Fix a warning when building pyrogenesis in Debug on Windows. Stan 2022-01-18 11:07:05 +00:00
  • 40e75f9c89 Removes binding additional attribute for water shader added in 1d9a8b2b0b. vladislavbelov 2022-01-15 16:47:42 +00:00
  • a4a647e9f0 Removes unused variable in ParticleRenderer after fc223e3540. vladislavbelov 2022-01-15 16:29:26 +00:00
  • f66ca01603 Deselect only part of a formation when clicking the unit icon. Freagarach 2022-01-15 13:44:43 +00:00
  • 0005976b2b Fix selecting multiple entities and training. Freagarach 2022-01-15 13:42:15 +00:00
  • 971b734873 Moves hardcoded blend state in debug overlay and water to their techniques. vladislavbelov 2022-01-14 18:44:40 +00:00
  • fc223e3540 Moves hardcoded blend state in ParticleRenderer to the transparent particles technique. vladislavbelov 2022-01-14 18:18:28 +00:00
  • 829e37371b Moves hardcoded blend state in CCanvas2D to its technique. vladislavbelov 2022-01-14 17:44:42 +00:00
  • 1d9a8b2b0b Splits water surface and shore drawing functions and fixes their switch. vladislavbelov 2022-01-14 17:34:58 +00:00
  • 9aedcade7f Draws slider button only inside its element. vladislavbelov 2022-01-14 06:50:44 +00:00
  • 5cbd46de94 Removes deprecated GL alpha test. vladislavbelov 2022-01-13 17:50:28 +00:00
  • fb0a311cc7 Fix a change from c6b53e1677 to a wrong alpha material. Stan 2022-01-13 15:32:28 +00:00
  • 1ef475ed98 Add an ARB equivalent for los_interp. Stan 2022-01-13 15:12:28 +00:00
  • c1f779dff5 Fix compilation on Apple Silicon wraitii 2022-01-13 14:42:42 +00:00
  • a2ab6b9b72 Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz Stan 2022-01-13 14:30:23 +00:00
  • 712b7ebf9a Remove JS_New in favour of JS::Construct in preparation for SM91 wraitii 2022-01-12 16:51:32 +00:00
  • 6d14932d98 Convert 16-bit grayscale textures to 8 bit textures. It makes little difference for us. Stan 2022-01-12 15:21:53 +00:00
  • 336b909c8e Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little difference for us, and it wastes GPU memory. Stan 2022-01-12 14:51:12 +00:00