forked from mirrors/0ad
- Move Spartan skeletal textures to their own sub-folder (an on-going project for all unit textures).
- Renamed them to the new texture naming standards. - Adjust unit actor refs for these textures (and improve the look of the actors while I'm at it). - Attempting to use the correct SVN move commands this time. This was SVN commit r26313.
This commit is contained in:
@@ -8,9 +8,6 @@
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -46,6 +43,38 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="mace-scale-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="mace-scale-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="mace-scale-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="mace-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="armor-mace_splint_1_a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_splint_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_splint_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
@@ -57,5 +86,5 @@
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -50,19 +50,34 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armor 1">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor 2 Scale">
|
||||
<variant frequency="1" name="scale-old">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor 3">
|
||||
<variant frequency="1" name="scale-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_isp_e_b.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax-lamellar-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -77,5 +92,5 @@
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -7,9 +7,26 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="female_01">
|
||||
<textures>
|
||||
<texture file="skeletal/spart_female_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart_female_1_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/spart/female_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="female_02">
|
||||
<textures>
|
||||
<texture file="skeletal/spart/female_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="female_03">
|
||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/spart/female_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -4,12 +4,13 @@
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gown_green.dds" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -38,4 +39,5 @@
|
||||
<variant file="biped/female_build.xml"/>
|
||||
<variant file="biped/female_build_farm.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -2,21 +2,25 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_agis.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_agis.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart_agis.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/cuirass_agis_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
|
||||
+11
-12
@@ -10,26 +10,28 @@
|
||||
<prop actor="props/units/shields/aspis_leonidas.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_leonidas.dds" name="baseTex"/>
|
||||
<texture file="skeletal/spart/cuirass_leonidas_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/cuirass_leonidas_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<variant frequency="1" name="Greave-07">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<variant frequency="1" name="Greave-11">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
@@ -38,16 +40,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_capture.xml">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
+26
-8
@@ -8,27 +8,45 @@
|
||||
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_02_L"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas_300.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart_300.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart_300_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/spart/300.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/300_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_capture.xml">
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
+7
-11
@@ -5,7 +5,7 @@
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested_transversal.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_brasidas.xml" attachpoint="shield_arm"/>
|
||||
@@ -14,26 +14,22 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="brasidas-tunic-1">
|
||||
<variant frequency="3" name="padded_brasidas_01">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_tunic_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/padded_brasidas_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="brasidas-armor-1">
|
||||
<variant frequency="2" name="padded_brasidas_02">
|
||||
<textures>
|
||||
<texture file="skeletal/spart_hero_brasidas_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="brasidas-armor-2">
|
||||
<textures>
|
||||
<texture file="skeletal/spart_hero_brasidas_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart/padded_brasidas_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shieldarm_relax.xml" frequency="1" name="Swordsman-Shieldarm-Relax"/>
|
||||
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -5,21 +5,36 @@
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/aspis_spart_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_spart_p_04.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Hele Pilos Helmet-05">
|
||||
<variant frequency="2" name="Helmet Pilos Plain">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Hele Thracian Helmet-05">
|
||||
<variant frequency="1" name="Helmet Pilos A2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_pilos_a2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet Pilos B2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_pilos_b2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="2" name="Hele Thracian Helmet-b1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Hele Thracian Helmet-b1-crested">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_thracian_b1_crested.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
@@ -36,38 +51,113 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="5" name="Armour-Linen-Linothorax">
|
||||
<variant frequency="1" name="cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="Armour-Reinforced Linothorax">
|
||||
<variant frequency="1" name="cuirass-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Armour-Bronze Cuirass">
|
||||
<variant frequency="1" name="cuirass-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cuirass-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armour-Officer">
|
||||
<variant frequency="1" name="cuirass-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cuirass-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cuirass-2d">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cuirass-2e">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass_01">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass_02">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass_03">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_pikeman_relax.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,51 +1,74 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
<variant frequency="1" name="linothorax_01_01">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<variant frequency="1" name="linothorax_01_02">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax_01_03">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax_01_04">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_04.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax_01_05">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_05.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax_01_06">
|
||||
<textures>
|
||||
<texture file="skeletal/athen/linothorax_01_06.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-11">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<variant frequency="1" name="Greave-07">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-09">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Linothorax 1">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Linothorax 2">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_isp_a_2.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Linothorax 3">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_isp_a_3.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
@@ -87,13 +88,14 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/attack_capture.xml">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
|
||||
+76
-11
@@ -1,33 +1,98 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/new/head_beard_longhair.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/aspis_spart_d.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="cuirass-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="cuirass-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="cuirass-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="cuirass-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="cuirass-2d">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="cuirass-2e">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
|
||||
<variant file="biped/attack_capture.xml">
|
||||
<variant frequency="1" name="shield-spart_aspis_dokana_01">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_long.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user