1
0
forked from mirrors/0ad

- Move Spartan skeletal textures to their own sub-folder (an on-going project for all unit textures).

- Renamed them to the new texture naming standards.
- Adjust unit actor refs for these textures (and improve the look of the
actors while I'm at it).
- Attempting to use the correct SVN move commands this time.

This was SVN commit r26313.
This commit is contained in:
wowgetoffyourcellphone
2022-02-07 05:42:20 +00:00
parent 845932ea55
commit ddce577e59
33 changed files with 405 additions and 121 deletions
@@ -8,9 +8,6 @@
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@@ -46,6 +43,38 @@
</props>
</variant>
</group>
<group>
<variant frequency="2" name="mace-scale-2a">
<textures>
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="mace-scale-3a">
<textures>
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="mace-scale-4a">
<textures>
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="mace-lamellar-1a">
<textures>
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="armor-mace_splint_1_a">
<textures>
<texture file="skeletal/mace_splint_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_splint_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/carry_meat.xml"/>
@@ -57,5 +86,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -50,19 +50,34 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armor 1">
<textures>
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor 2 Scale">
<variant frequency="1" name="scale-old">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor 3">
<variant frequency="1" name="scale-1-a">
<textures>
<texture file="skeletal/hele_isp_e_b.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="lamellar-1a">
<textures>
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1a">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1b">
<textures>
<texture file="skeletal/hele_linothorax_lamelar_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -77,5 +92,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -7,9 +7,26 @@
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="female_01">
<textures>
<texture file="skeletal/spart_female_1.png" name="baseTex"/>
<texture file="skeletal/spart_female_1_spec.png" name="specTex"/>
<texture file="skeletal/spart/female_01.png" name="baseTex"/>
<texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="female_02">
<textures>
<texture file="skeletal/spart/female_02.png" name="baseTex"/>
<texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="female_03">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/spart/female_03.png" name="baseTex"/>
<texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -4,12 +4,13 @@
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/gown_green.dds" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -38,4 +39,5 @@
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -2,21 +2,25 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_corinthian_agis.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_lambda_agis.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
</props>
<textures>
<texture file="skeletal/spart_agis.png" name="baseTex"/>
<texture file="skeletal/spart/cuirass_agis_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
@@ -10,26 +10,28 @@
<prop actor="props/units/shields/aspis_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
</props>
<textures>
<texture file="skeletal/hele_leonidas.dds" name="baseTex"/>
<texture file="skeletal/spart/cuirass_leonidas_01.png" name="baseTex"/>
<texture file="skeletal/spart/cuirass_leonidas_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<variant frequency="1" name="Greave-07">
<props>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<variant frequency="1" name="Greave-11">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
@@ -38,16 +40,13 @@
</group>
<group>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -8,27 +8,45 @@
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_02_L"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas_300.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/spart_300.png" name="baseTex"/>
<texture file="skeletal/spart_300_spec.png" name="specTex"/>
<texture file="skeletal/spart/300.png" name="baseTex"/>
<texture file="skeletal/spart/300_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml">
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_pilos_crested_transversal.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_lambda_brasidas.xml" attachpoint="shield_arm"/>
@@ -14,26 +14,22 @@
</variant>
</group>
<group>
<variant frequency="1" name="brasidas-tunic-1">
<variant frequency="3" name="padded_brasidas_01">
<textures>
<texture file="skeletal/hele_tunic_4_a.png" name="baseTex"/>
<texture file="skeletal/spart/padded_brasidas_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="brasidas-armor-1">
<variant frequency="2" name="padded_brasidas_02">
<textures>
<texture file="skeletal/spart_hero_brasidas_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="brasidas-armor-2">
<textures>
<texture file="skeletal/spart_hero_brasidas_02.png" name="baseTex"/>
<texture file="skeletal/spart/padded_brasidas_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldarm_relax.xml" frequency="1" name="Swordsman-Shieldarm-Relax"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
@@ -5,21 +5,36 @@
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/aspis_spart_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_spart_p_04.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Pilos Helmet-05">
<variant frequency="2" name="Helmet Pilos Plain">
<props>
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-05">
<variant frequency="1" name="Helmet Pilos A2">
<props>
<prop actor="props/units/helmets/hele_pilos_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet Pilos B2">
<props>
<prop actor="props/units/helmets/hele_pilos_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="2" name="Hele Thracian Helmet-b1">
<props>
<prop actor="props/units/helmets/hele_thracian_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-b1-crested">
<props>
<prop actor="props/units/helmets/hele_thracian_b1_crested.xml" attachpoint="helmet"/>
</props>
@@ -36,38 +51,113 @@
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<variant frequency="1" name="cuirass-1a">
<textures>
<texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<variant frequency="1" name="cuirass-1b">
<textures>
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<variant frequency="1" name="cuirass-1c">
<textures>
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armour-Officer">
<variant frequency="1" name="cuirass-2b">
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass_01">
<textures>
<texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass_02">
<textures>
<texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass_03">
<textures>
<texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,51 +1,74 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
<variant frequency="1" name="linothorax_01_01">
<textures>
<texture file="skeletal/athen/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Greave-03">
<variant frequency="1" name="linothorax_01_02">
<textures>
<texture file="skeletal/athen/linothorax_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax_01_03">
<textures>
<texture file="skeletal/athen/linothorax_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax_01_04">
<textures>
<texture file="skeletal/athen/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax_01_05">
<textures>
<texture file="skeletal/athen/linothorax_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax_01_06">
<textures>
<texture file="skeletal/athen/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-11">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<variant frequency="1" name="Greave-07">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-09">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Linothorax 1">
<textures>
<texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Linothorax 2">
<textures>
<texture file="skeletal/hele_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Linothorax 3">
<textures>
<texture file="skeletal/hele_isp_a_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
@@ -8,6 +8,7 @@
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
@@ -87,13 +88,14 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
@@ -1,33 +1,98 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_beard_longhair.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_spart_d.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="cuirass-1a">
<textures>
<texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="cuirass-1b">
<textures>
<texture file="skeletal/hele_cuirass_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="cuirass-2b">
<textures>
<texture file="skeletal/hele_cuirass_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="cuirass-2c">
<textures>
<texture file="skeletal/hele_cuirass_2_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="cuirass-2d">
<textures>
<texture file="skeletal/hele_cuirass_2_d.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="cuirass-2e">
<textures>
<texture file="skeletal/hele_cuirass_2_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
<variant file="biped/attack_capture.xml">
<variant frequency="1" name="shield-spart_aspis_dokana_01">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>