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forked from mirrors/0ad

Commit Graph

  • 4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls. Acumen 2005-01-14 23:24:36 +00:00
  • 38b30e5eb4 Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. Ykkrosh 2005-01-13 00:17:31 +00:00
  • 4720a00f98 Made ScEd output entities into an XML file. Ykkrosh 2005-01-12 14:31:47 +00:00
  • 570e3c46d7 Flipped terrain alpha maps again Ykkrosh 2005-01-12 13:20:57 +00:00
  • 36718c1c7f Fixed a few of the noticable errors with Bobbo's latest commit. Wijitmaker 2005-01-12 06:55:48 +00:00
  • cb63a8c901 A little of water and cliff painting controls. Acumen 2005-01-11 23:18:15 +00:00
  • fc4a34d768 Nicer XML-writing system Ykkrosh 2005-01-11 20:15:39 +00:00
  • cc0acc8691 Fixed UTF-16 encoded file Ykkrosh 2005-01-11 16:59:51 +00:00
  • 15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings. Ykkrosh 2005-01-11 16:58:16 +00:00
  • 16a3ee4a4b Fixed fix, to correct precedence (as warned about by the friendly compiler ;-) ) Ykkrosh 2005-01-11 16:40:01 +00:00
  • 35262fae0b This was SVN commit r1706. Aeros 2005-01-11 01:28:00 +00:00
  • 629e5999e0 vfs: fixed an apparently untested "quick change" to an assert that was triggering. boo! janwas 2005-01-10 22:51:08 +00:00
  • 963c56e796 Finished first draft of Edit Elevation controls. Acumen 2005-01-10 22:39:53 +00:00
  • a571688b1d Minor auto-builder fix Ykkrosh 2005-01-10 22:21:56 +00:00
  • 71a6caf3e7 Made ScEd actually compile (I hope) Ykkrosh 2005-01-10 22:14:19 +00:00
  • 75c714b8df Made ScEd compile more pleasantly Ykkrosh 2005-01-10 22:13:18 +00:00
  • 2ad77b16db Optimised a couple of functions to save ~1.5 secs when loading ScEd Ykkrosh 2005-01-10 22:05:38 +00:00
  • beaa16eeb8 Fixed actor DTD paths Ykkrosh 2005-01-10 21:20:21 +00:00
  • 3ae57e7b0d Inverted my accidental inversion of logic Ykkrosh 2005-01-10 21:07:24 +00:00
  • fba99c3414 vfs: fix mounting archive contents - now relative to mount point as it should. janwas 2005-01-10 18:44:41 +00:00
  • e632c0ff1d zip: fix overrun when reading uncompressed data: truncate to output buffer size janwas 2005-01-10 13:42:10 +00:00
  • fd80bc2864 Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason. Acumen 2005-01-09 21:53:01 +00:00
  • 949801ad85 A little more Editor; stopping for lunch. Acumen 2005-01-09 15:39:51 +00:00
  • 56949e6fc4 lib: add big endian readers; add VC intrinsic bswap routines janwas 2005-01-09 14:23:59 +00:00
  • 33051d0421 A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work). Acumen 2005-01-09 13:24:02 +00:00
  • bcaf63367b Removed some more files that weren't required. Ykkrosh 2005-01-09 13:07:21 +00:00
  • 5e86d5a75e Case fix Rider => rider for the prop point Wijitmaker 2005-01-09 06:27:51 +00:00
  • 242e9241ce Updating cavalry to use the new horses. Each civ uses is own horse color texture. Wijitmaker 2005-01-09 06:09:37 +00:00
  • e2939934d9 horse updates in the fauna Wijitmaker 2005-01-09 06:11:04 +00:00
  • 0657b788b3 new horse textures Wijitmaker 2005-01-09 06:08:26 +00:00
  • 02a8a4f26c New horse animations Wijitmaker 2005-01-09 06:06:53 +00:00
  • 58a337e000 new horse mesh Wijitmaker 2005-01-09 06:06:05 +00:00
  • c7d2f13802 Removed some files that weren't required. Acumen 2005-01-09 00:46:53 +00:00
  • d4e56d3f79 Corrected file names for props Wijitmaker 2005-01-09 00:43:31 +00:00
  • 00f83b5495 deleting improperly named prop files Wijitmaker 2005-01-09 00:40:20 +00:00
  • a596d87dab This was SVN commit r1675. Aeros 2005-01-09 00:04:14 +00:00
  • d56ae48aa1 Made the archive builder guess its location more correctly Ykkrosh 2005-01-08 18:32:21 +00:00
  • fc4a8c3206 A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update. Acumen 2005-01-08 18:25:09 +00:00
  • 31a0f97302 added mountains_galore.pmp added mountains_night.pmp Mythos_Ruler 2005-01-08 17:56:57 +00:00
  • ebb50bfddb Fix for the sign that is way off in the distance. Wijitmaker 2005-01-08 17:26:33 +00:00
  • 3ae97143ba Fix those persian icon sheets that I somehow bungled up earlier this week. Wijitmaker 2005-01-08 07:59:28 +00:00
  • 37d2d83a9d Adjusted things to work with the new top-down orientation Ykkrosh 2005-01-07 14:10:14 +00:00
  • 8633123520 default orientation is now top-down to match Photoshop DDS plugin (thanks, Philip!) janwas 2005-01-07 13:48:49 +00:00
  • 016bd1dc5e add delayload entry for the (now dynamic) libjpg janwas 2005-01-07 12:41:55 +00:00
  • 974292c5b7 forgot to add yesterday :/ I/O plugin for libjpg that reads from memory janwas 2005-01-07 11:13:20 +00:00
  • dd3a0dd657 tex: janwas 2005-01-07 02:00:14 +00:00
  • c5de965814 wsdl: janwas 2005-01-07 01:25:10 +00:00
  • f503a1f4e7 handle.h: include guard janwas 2005-01-07 01:16:43 +00:00
  • e6a12f76e2 aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements janwas 2005-01-07 01:13:48 +00:00
  • 577c23d936 cursor: remove dependency on CVFSFile (all lib/res files must not depend on ps/, so that they can be reused in other projects) janwas 2005-01-07 01:10:00 +00:00
  • 090ea2301a wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/! janwas 2005-01-07 00:59:52 +00:00
  • 39783e6a17 lib.h: corrected 2 casts: janwas 2005-01-07 00:55:53 +00:00
  • 2077d4fd1d timer.cpp: start FPS value = 60 => faster convergence timer.h: TIMER uses debug_out janwas 2005-01-07 00:52:05 +00:00
  • f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). janwas 2005-01-07 00:47:44 +00:00
  • 3c2b7aa24c added libraries/libjpgadd janwas 2005-01-07 00:24:54 +00:00
  • d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;) Acumen 2005-01-05 20:37:51 +00:00
  • 7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 20:19:41 +00:00
  • 45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 20:14:46 +00:00
  • c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 20:11:29 +00:00
  • 82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 20:03:19 +00:00
  • a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 19:58:58 +00:00
  • c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. Acumen 2005-01-05 19:55:32 +00:00
  • dbfc576458 Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated. Ykkrosh 2005-01-05 19:46:31 +00:00
  • ff34bf40b1 Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration) Ykkrosh 2005-01-05 19:38:45 +00:00
  • 618c6cbbe7 Avoid flickering when zooming at near-zero speeds Ykkrosh 2005-01-04 22:16:03 +00:00
  • eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it. Acumen 2005-01-04 22:12:56 +00:00
  • bb8e24ec60 Corrected spelling Ykkrosh 2005-01-04 22:07:17 +00:00
  • 0de796c5ea Send Load event to GUI objects after (instead of while) loading the rest of the engine Ykkrosh 2005-01-04 21:51:23 +00:00
  • a61a961edd Don't display blank tooltips Ykkrosh 2005-01-04 21:37:51 +00:00
  • f9d4b15299 Few changes to the unit files for the new heads Wijitmaker 2005-01-04 08:24:37 +00:00
  • e7c6299c54 A few placeholder textures for the new civ heads Wijitmaker 2005-01-04 08:05:58 +00:00
  • 547cd7cf74 A few alternate head meshes Wijitmaker 2005-01-04 08:05:18 +00:00
  • 0e66af7172 placeholder head actors for the civs Wijitmaker 2005-01-04 08:04:46 +00:00
  • 42eb12f6e4 This was SVN commit r1629. Wijitmaker 2005-01-04 05:46:39 +00:00
  • 7585337186 Eliminated unneeded actors from the /units folder Wijitmaker 2005-01-04 05:22:04 +00:00
  • 18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff. Wijitmaker 2005-01-04 04:28:51 +00:00
  • 1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. Acumen 2005-01-03 23:27:36 +00:00
  • 31f0e62c83 Changed the add_color GUI sprite effect to use alpha=0 by default Ykkrosh 2005-01-03 22:23:27 +00:00
  • 0a99e2a189 Another extremely important whitespace fix Ykkrosh 2005-01-03 20:40:32 +00:00
  • cff12c4127 Extremely important whitespace fix Ykkrosh 2005-01-03 20:34:38 +00:00
  • bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development. Acumen 2005-01-03 13:11:53 +00:00
  • ddc7b6ceef Meshes for the new units and some animal meshes Wijitmaker 2005-01-03 09:03:39 +00:00
  • 9a6b10a3c6 Actors for placeholder signs and props actors for propped dude Wijitmaker 2005-01-03 08:48:18 +00:00
  • d9e405c49d Actors for the placeholder units Wijitmaker 2005-01-03 08:25:49 +00:00
  • 8e0b0eda4c Dude Head update UVW's Wijitmaker 2005-01-03 08:25:29 +00:00
  • 88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin Wijitmaker 2005-01-03 08:24:24 +00:00
  • 9acdfd40fd placeholder textures for the placeholder units Wijitmaker 2005-01-03 08:18:18 +00:00
  • 2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units Wijitmaker 2005-01-03 08:14:40 +00:00
  • ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk. Wijitmaker 2005-01-03 05:16:31 +00:00
  • bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it. Acumen 2005-01-02 19:25:22 +00:00
  • a84351441e Fixed invalid GL commands (as complained about by 82845G drivers) Ykkrosh 2005-01-02 00:26:48 +00:00
  • f791239396 Fix for strange machine with no audio Ykkrosh 2005-01-02 00:05:33 +00:00
  • a8b7c8c0cf A little more GUI stuff. Acumen 2005-01-01 19:20:42 +00:00
  • 43271f7618 Ctrl+home, ctrl+end go to top/bottom of console Ykkrosh 2005-01-01 18:12:23 +00:00
  • 15bb170328 SessionStart event sent to GUI objects upon starting a game Ykkrosh 2005-01-01 17:30:55 +00:00
  • daebe3fec1 Editor menu bar (though no actual menu yet :p) Acumen 2005-01-01 16:53:14 +00:00
  • 8e071ef602 Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code. Acumen 2005-01-01 15:30:56 +00:00
  • fcd1adcea3 Removed my earlier 'fix' (related to a bug when adding new files to a directory that was previously archived) which was completely rubbish, and replaced it with one that is hopefully less stupid (and actually fixes the problem) Ykkrosh 2005-01-01 13:43:43 +00:00
  • f9c51d8ec7 Replaced - with _ in GUI Ykkrosh 2005-01-01 12:06:17 +00:00
  • fb14adc68b Added the ScEd project into the default solution/workspace (but set to not be built) Ykkrosh 2004-12-31 13:50:53 +00:00