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forked from mirrors/0ad

Commit Graph

  • 4566893042 add include guards; reflect lockfree.h rename janwas 2005-04-27 16:16:52 +00:00
  • 0a462622a6 rename to lockfree.* janwas 2005-04-27 16:16:18 +00:00
  • d91d5a2180 add high level dox janwas 2005-04-27 16:06:05 +00:00
  • faf5a942dc removed celt CS swordsman Wijitmaker 2005-04-27 12:58:25 +00:00
  • a238d018b1 celt shield updates (split into ranks for CS units) Wijitmaker 2005-04-27 12:41:53 +00:00
  • f31e9d1781 Few celt tweaks Wijitmaker 2005-04-27 12:40:58 +00:00
  • d8f05aee4b implement hash table object; expand test to include that; change all "key"s to uintptr_t janwas 2005-04-26 20:51:43 +00:00
  • 7327e942d6 replaced Ykkrosh clone with "Clausewitz". exercise for the reader: who's that? >:-) janwas 2005-04-26 20:49:08 +00:00
  • 8aec300261 fix compile error: #include "GUIText.h" to define CGUIString janwas 2005-04-26 20:29:28 +00:00
  • caf6915365 stomped on size() -> int warnings janwas 2005-04-26 20:28:36 +00:00
  • ad6c6c5ca3 major improvements -> LFlist is now production quality. exposed lfl interface. janwas 2005-04-26 16:51:42 +00:00
  • 7e23a43249 improved self-test as in lockless.cpp janwas 2005-04-26 16:49:45 +00:00
  • c5af0c43d9 wposix_types: better standards conformance wpthread: fix bugs in tls_call_dtors and pthread_create; minor improvements janwas 2005-04-26 16:49:09 +00:00
  • 1f237be66b add rand_up_to janwas 2005-04-26 16:47:48 +00:00
  • d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. Wijitmaker 2005-04-26 12:19:55 +00:00
  • 5d04d2f9cc Cleaned up the weapons Wijitmaker 2005-04-29 13:30:19 +00:00
  • 4b234213cf Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync. Fire Giant 2005-04-24 01:47:39 +00:00
  • 9a01db1e31 Added some settings for List and Dropdown Gee 2005-04-23 23:25:07 +00:00
  • 4d367109c3 Added GUIList Gee 2005-04-23 23:23:06 +00:00
  • 15f951bfbc CDropDown and the CGUIList type. This code is kind of rough around the edges as of yet. I'll work on it more. Gee 2005-04-23 23:21:54 +00:00
  • 15759ff4d7 Updated CList to fit JS interface, also added CDropDown in GUI.h Gee 2005-04-23 23:20:50 +00:00
  • 4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line Wijitmaker 2005-04-23 12:12:46 +00:00
  • 6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy). Acumen 2005-04-29 13:30:08 +00:00
  • 899cf87b41 This was SVN commit r2159. MarkT 2005-04-22 19:14:50 +00:00
  • eb6f978ba1 Some celt colorful pants textures Wijitmaker 2005-04-22 12:26:07 +00:00
  • bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. MarkT 2005-04-22 07:12:55 +00:00
  • 498d58ee61 This was SVN commit r2156. Mythos_Ruler 2005-04-21 01:40:13 +00:00
  • 08921f56b4 Moved icon, so that compilation doesn't depend on anything in 'binaries' Ykkrosh 2005-04-20 20:18:20 +00:00
  • 58f0ce296e Wondering whether automated builds work again... Ykkrosh 2005-04-20 19:54:29 +00:00
  • 7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors. Wijitmaker 2005-04-20 11:37:37 +00:00
  • 550bbec3d0 hopefully fixed bug #57 (limit on version info length was too low). while at it, made cpu_type's length externally visible; split sound stuff into sysdep/snd.h (as with gfx, cpu, mem) and in general cleaned up a bit. janwas 2005-04-19 17:07:05 +00:00
  • 771a9ba0dd label each system_info field (because even I was getting confused :P). nicer network host/IP detect code janwas 2005-04-19 17:04:12 +00:00
  • 04e7b1b16a fix warning (cast size() to int) janwas 2005-04-19 17:02:57 +00:00
  • 59d58c5e75 Helmmet goods Wijitmaker 2005-04-29 13:28:36 +00:00
  • 3d59ecab85 Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs. Acumen 2005-04-19 02:06:18 +00:00
  • 3a36e9fa43 Removed Carthaginian Archer at Ken's request. Acumen 2005-04-17 15:08:44 +00:00
  • 6231cc1ac5 This was SVN commit r2145. Mythos_Ruler 2005-04-17 10:57:48 +00:00
  • 87e7f61fff Fix for subtype resources (food), so hopefully all resources should be gatherable now. Acumen 2005-04-17 06:00:00 +00:00
  • 6ae111d0d7 Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark. Acumen 2005-04-16 17:33:29 +00:00
  • 26d3f69ebf Fix to gathering script MarkT 2005-04-16 16:05:49 +00:00
  • a10ac6b379 Created entities for oak trees and berry bushes. Acumen 2005-04-16 15:13:57 +00:00
  • a3cb8a322c Little more experimenting with unit training. Acumen 2005-04-16 05:45:28 +00:00
  • d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors. Acumen 2005-04-29 13:27:16 +00:00
  • 3b120b0791 pre-emptive fix for missing props for these 2 roman buildings Wijitmaker 2005-04-16 03:00:18 +00:00
  • 7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy) Wijitmaker 2005-04-29 13:27:12 +00:00
  • 4c08a07052 Fixed warnings and bug. Updated binaries. Ykkrosh 2005-04-15 22:40:15 +00:00
  • f99a36fa43 optimizing gaia objects for resources Wijitmaker 2005-04-29 13:26:44 +00:00
  • 346f033b58 celt_isp_e.xml added Wijitmaker 2005-04-15 12:36:06 +00:00
  • e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update Wijitmaker 2005-04-15 12:26:25 +00:00
  • 2120576bc7 Gathering and unit training (engine-side); also other minor improvements MarkT 2005-04-15 04:23:33 +00:00
  • 79e1c273e6 Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.) Acumen 2005-04-29 13:26:13 +00:00
  • f62b590487 remapped weapon textures and interal colors for the celt head. Wijitmaker 2005-04-29 13:26:06 +00:00
  • b3cd340eec Updated binaries, and ScEd. Ykkrosh 2005-04-13 05:08:45 +00:00
  • c5bb56507e disable (failing) test janwas 2005-04-13 04:55:42 +00:00
  • 5d541e664a WIP; fixed compile error; armor-plated and started documenting list functions janwas 2005-04-13 04:41:33 +00:00
  • 82d2b7e49f initial lockless data structures - incomplete and not fully tested janwas 2005-04-12 01:08:39 +00:00
  • 86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar janwas 2005-04-11 20:47:58 +00:00
  • 4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah Wijitmaker 2005-04-10 12:45:05 +00:00
  • c179210519 pthread: add pthread_once and thread-local storage janwas 2005-04-09 22:26:48 +00:00
  • 9fd08fb044 vfs_tree: revise hash table implementation to make it reusable (not yet finished) janwas 2005-04-09 22:25:23 +00:00
  • 479f59e386 adts, lib: add some minor comments janwas 2005-04-09 22:24:08 +00:00
  • a91f2d2079 Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen. Acumen 2005-04-09 16:07:46 +00:00
  • d983be8fdc Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs. Acumen 2005-04-09 07:46:22 +00:00
  • 1bcb4f0b3b oh... just some celtic stuff Wijitmaker 2005-04-08 11:10:03 +00:00
  • 61429c62df This was SVN commit r2117. Mythos_Ruler 2005-04-07 13:09:43 +00:00
  • 1302be8009 This was SVN commit r2116. Gee 2005-04-07 09:14:09 +00:00
  • 1e8d354404 This was SVN commit r2115. Gee 2005-04-07 09:13:10 +00:00
  • 61fbbae8d9 This was SVN commit r2114. Gee 2005-04-07 09:11:33 +00:00
  • d2948937a0 Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) Ykkrosh 2005-04-07 04:29:07 +00:00
  • 13da7d0aab celtic advanced textures Wijitmaker 2005-04-06 12:35:20 +00:00
  • 39acd670d6 oops, forgot the player color material Wijitmaker 2005-04-05 12:09:32 +00:00
  • 6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman Wijitmaker 2005-04-05 11:54:13 +00:00
  • 6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. Ykkrosh 2005-04-03 05:02:00 +00:00
  • a948e4687b This was SVN commit r2108. Mythos_Ruler 2005-04-02 02:27:24 +00:00
  • b5947a513e This was SVN commit r2107. Mythos_Ruler 2005-04-02 02:26:39 +00:00
  • a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand Aeros 2005-04-01 06:27:21 +00:00
  • 46124ab495 2 dead trees Aeros 2005-04-01 05:43:55 +00:00
  • 69bf368d27 Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games). Acumen 2005-03-31 22:04:44 +00:00
  • 5fe6d8295f Iberian temple rock color change Wijitmaker 2005-03-31 12:26:33 +00:00
  • bde5484e75 Updated the Celt upgrade entities... hope I did it right :p Wijitmaker 2005-03-31 08:45:58 +00:00
  • 528b2bc9e7 Setup all the sample players in SP games [bug #52] olsner 2005-03-31 05:15:32 +00:00
  • 5e742f5615 Setup all the sample players in SP games [bug #52] olsner 2005-03-31 05:14:17 +00:00
  • 9d139926c9 file: provide FILE_TEXT flag that enables newline translation - useful when outputting XML files, so notepad doesn't see "\n" (which it can't handle) janwas 2005-04-29 13:17:17 +00:00
  • dfb576c563 wposix: seriously speed up mounting by removing hand-brake (i.e. checking file system name in every stat() ) call. thanks to philip for reporting the problem! janwas 2005-03-30 23:49:50 +00:00
  • 0eb78450c0 Maybe fixed GUI event-handler function things. Other minor changes and fixes. Ykkrosh 2005-03-30 22:33:10 +00:00
  • 1f902dde21 Fixed unit lists that were pointing to ho_1, which doesn't exist anymore. Acumen 2005-03-30 22:03:31 +00:00
  • ad2fe1b09d Removed crashlog files that presumably shouldn't be here (since they make updates confusing) Ykkrosh 2005-03-30 18:46:55 +00:00
  • 701fd17595 Sorry, SVN doesn't seem to be picking up modifications today. MarkT 2005-03-30 18:32:16 +00:00
  • 414960a654 Forcing update of EntityPredicate.h MarkT 2005-03-30 18:25:07 +00:00
  • 31fb8c37c4 Entity XML inheritance graph generator. (Basically just Graphviz.) Ykkrosh 2005-03-30 18:03:47 +00:00
  • bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) MarkT 2005-03-30 16:14:19 +00:00
  • 9ce31a5c5c This was SVN commit r2089. Mythos_Ruler 2005-03-30 12:42:29 +00:00
  • c72438bcb8 Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank. Acumen 2005-03-30 12:08:55 +00:00
  • 4ec73e0eea updated some paths to the actors Wijitmaker 2005-03-30 10:30:35 +00:00
  • b153439061 Some updated actors Wijitmaker 2005-03-30 10:22:17 +00:00
  • 8b12c84df7 ScEd: allowed creation of non-entity objects, pending total entitisation Ykkrosh 2005-03-30 05:43:22 +00:00
  • b07d9954e0 Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing. Ykkrosh 2005-03-30 10:37:44 +00:00
  • 827e06b8e4 Updated ScEd. Ykkrosh 2005-03-30 02:06:00 +00:00
  • 8d6ebe1b1f Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there. Acumen 2005-03-30 02:01:22 +00:00
  • 9cc11918d3 Fixed small bug in GUI event-handler setting Ykkrosh 2005-03-29 23:34:58 +00:00