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forked from mirrors/0ad

Commit Graph

  • 600a55b7d7 Boost Random Ykkrosh 2005-05-16 15:19:46 +00:00
  • e41ddc4e77 Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. Matei 2005-05-16 07:30:39 +00:00
  • 9de76bea4c oops still not fixed, but this works (should have tested) Wijitmaker 2005-05-14 23:29:59 +00:00
  • 8060249f1d colo(u)r fixes for the mastiff Wijitmaker 2005-05-14 23:02:49 +00:00
  • b73d445510 fixed archer attack animations Wijitmaker 2005-05-14 06:41:50 +00:00
  • 85497b4ebc dudes die faster when attacking Wijitmaker 2005-05-14 06:30:09 +00:00
  • 07d9a32e54 Greek Stuff Wijitmaker 2005-05-13 11:46:45 +00:00
  • 7054957514 Minimap: Corrected orientation. Also cleaned up a bit, and fixed some inefficiencies. Ykkrosh 2005-05-13 01:15:53 +00:00
  • 08ada296f8 Replaced tabs with 4 spaces each to be consisent. Matei 2005-05-13 00:54:10 +00:00
  • b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init(). Matei 2005-05-13 00:39:13 +00:00
  • c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type Matei 2005-05-12 21:17:32 +00:00
  • 2063404672 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib. Matei 2005-05-12 21:02:55 +00:00
  • bad202f4d0 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control. Matei 2005-05-12 20:59:22 +00:00
  • 07835e70e5 complete bush set for the Temperate and Mediterreanean biomes. Aeros 2005-05-12 09:10:53 +00:00
  • 304037164b Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. Matei 2005-05-12 05:16:59 +00:00
  • a75bf7fb1e Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases. Ykkrosh 2005-05-12 03:55:39 +00:00
  • e4d1454fd8 slight revisions to comments. janwas 2005-05-12 02:58:40 +00:00
  • add0a0aa94 give symbolic names to assert return val wdbg: breakpoint code now compiles, untested janwas 2005-05-11 22:49:01 +00:00
  • f911bdc4b1 move debug_microlog to debug.cpp, call it debug_wprintf_mem. move MICROLOG define to pyrogenesis.h. janwas 2005-05-11 22:44:20 +00:00
  • 758251edfd further debug_out -> debug_printf; (comment) cleanup janwas 2005-05-11 22:40:19 +00:00
  • fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h janwas 2005-05-11 18:56:30 +00:00
  • 122b3aeb86 update of some art stuff for projectile testing Wijitmaker 2005-05-11 05:58:34 +00:00
  • 5821ebb629 Tidied up a bit more Ykkrosh 2005-05-11 05:26:24 +00:00
  • 6034821b4a Slightly more readable enum naming in mipmap code Ykkrosh 2005-05-11 04:56:05 +00:00
  • 1ff0d112d2 revise loader return values - nicer interface now. janwas 2005-05-11 04:39:21 +00:00
  • 0e4624397a breakpoint WIP janwas 2005-05-11 04:37:05 +00:00
  • b8532df921 wcpu: improve comments and fix CONTEXT bug in profiler win_internal(+wtime): better names for critical sections (now name of file) janwas 2005-05-11 04:35:21 +00:00
  • 5cd7997d16 ah ha, found out why the elite shield was flickering - fixed Wijitmaker 2005-05-11 04:25:55 +00:00
  • ab980c1a31 Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. Ykkrosh 2005-05-11 03:07:08 +00:00
  • ee1ff55046 Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file) Ykkrosh 2005-05-11 03:02:24 +00:00
  • 1436e919c1 Support reading DDS files with mipmaps Ykkrosh 2005-05-10 18:29:18 +00:00
  • bc5122fa08 UTF-8->CStrW conversion; used in saved console history. Ykkrosh 2005-05-10 18:15:03 +00:00
  • da8d343cb4 Increased projectile gravity. MarkT 2005-05-10 12:32:16 +00:00
  • d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default Wijitmaker 2005-05-10 11:45:33 +00:00
  • 2d8f298e00 updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me! Wijitmaker 2005-05-10 11:39:05 +00:00
  • 86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) MarkT 2005-05-10 07:13:25 +00:00
  • 28b92f3c43 add error handling: recover and return false if file not found janwas 2005-05-09 17:10:52 +00:00
  • b42d5ab207 gave it a once-over, marked 1 as complete (saved via office 2003, so if it's unreadable, we know why.. :/) janwas 2005-05-09 16:30:01 +00:00
  • 5037da70d0 Fixed memory leak, I think. Ykkrosh 2005-05-09 04:52:55 +00:00
  • 34352b77af EntityManager.cpp: safety improvements mmgr: consistent prefix naming lockfree: split out lock free allocator janwas 2005-05-09 04:41:35 +00:00
  • 229a6b7a16 Loader: reword comment EntityHandles.cpp: 4096 -> MAX_HANDLES janwas 2005-05-09 04:37:36 +00:00
  • 8683e6a3ec fix music title (avoids one particular warning at exit) janwas 2005-05-09 04:32:06 +00:00
  • 69a96c6b1e Vague attempt at error-checking in some JS code Ykkrosh 2005-05-09 04:03:26 +00:00
  • 01588f267f Corrected garbage collection problem Ykkrosh 2005-05-09 03:26:04 +00:00
  • bcc4aea8dc Maybe fixed nasty memory corruption bug. Ykkrosh 2005-05-09 02:29:33 +00:00
  • f6e864c9f6 Greek stuff Wijitmaker 2005-05-12 17:20:17 +00:00
  • 0a5461db73 Recompiled ScEd. Ykkrosh 2005-05-07 00:17:05 +00:00
  • d1a66c93b0 fix bug: was calling HeapSetInformation directly, not through function pointer janwas 2005-05-06 20:14:40 +00:00
  • f8f94e02aa add high-level dox and updated some comments janwas 2005-05-06 20:02:00 +00:00
  • d8c4e51ddb Greek Helmets Wijitmaker 2005-05-06 12:55:06 +00:00
  • daddeed4bb fix really stupid bug in ReadFileLines - was always setting first array element janwas 2005-05-05 16:41:16 +00:00
  • b75c3607b4 Quick demonstration of Jan's nifty VFS functions in action. Acumen 2005-05-05 02:51:39 +00:00
  • 410c73cb46 made UnpackMap interruptible (since it takes up to 1900 ms). janwas 2005-05-04 23:12:46 +00:00
  • 1bcf156680 added macro that takes care of boilerplate "check for timeout and return progress" code. janwas 2005-05-04 23:10:11 +00:00
  • 216eb8d2fe fix rare corner case where filter would be reset to GL_LINEAR. thanks, Philip! janwas 2005-05-04 22:03:00 +00:00
  • 462321f425 More efficient actor-loading. Less fatal response to errors. Ykkrosh 2005-05-04 21:12:57 +00:00
  • d22d837060 fix trees Pine1 -> flora/wrld_flora_pine.xml janwas 2005-05-04 20:58:01 +00:00
  • 48221dc70e Greek textures Wijitmaker 2005-05-04 16:09:28 +00:00
  • e2791463a1 heavily revised. janwas 2005-05-03 21:42:09 +00:00
  • 05a2ec78d3 add default ctors for XMBElement and XMBElementList (required by ReadXML closure) janwas 2005-05-03 21:39:51 +00:00
  • 22ee082694 - more accurate progress calculation (avoids accumulating errors) - revised time accounting allows updates during a task that's interrupted - cleaned up LDR_NonprogressiveLoad janwas 2005-05-03 21:39:03 +00:00
  • 1f1642bfe3 revise thunks to not free their MemFun_t if the registered function times out janwas 2005-05-03 21:37:49 +00:00
  • f0e311440e all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) janwas 2005-05-03 21:36:57 +00:00
  • f34cd1ee08 more revisions to comments to match dox janwas 2005-05-03 16:57:56 +00:00
  • b8cb80898f split common error handling code into macro. janwas 2005-05-03 16:41:09 +00:00
  • bb01b7733c disable self test for now, since Wijit's dual CPU box is having problems (bug #59) janwas 2005-05-03 16:12:04 +00:00
  • c79a71ec4d This was SVN commit r2225. janwas 2005-05-03 05:16:10 +00:00
  • ee9757b79b - add usage comment for each function - remove unnecessary vfs_exists - improve error handling - <path> is already dir+name janwas 2005-05-03 05:15:18 +00:00
  • 1b202fb0ea lockfree: very rough beginnings of lockfree allocator janwas 2005-05-12 17:18:32 +00:00
  • 748e8d50e8 remove suspicious #undef free. if that was due to conflict with mmgr, #include "nommgr.h" instead. janwas 2005-05-03 05:06:06 +00:00
  • c65d966112 moved lock-free primitive (CAS) here; add support functions (memory barrier and instruction serialization) janwas 2005-05-03 05:05:16 +00:00
  • 03a3fd6091 update EnumDirEnts docs. disambiguate <path> parameter - it's dir+name janwas 2005-05-03 05:03:27 +00:00
  • f50b7c6776 Props no longer play walk anims when their parent is idle. MarkT 2005-05-03 04:48:12 +00:00
  • c8cd52578a Put the extra animation event in the struct def, also adding Jan's VFS script wrapper. MarkT 2005-05-03 04:27:07 +00:00
  • d2410624e4 This was SVN commit r2217. Acumen 2005-05-03 01:57:03 +00:00
  • 158f967926 Quickly unbreak the broken bits before anyone notices. Acumen 2005-05-03 00:02:37 +00:00
  • cab424ce81 Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.) Acumen 2005-05-02 22:04:29 +00:00
  • 87f4cc2592 This was SVN commit r2212. janwas 2005-05-02 19:47:06 +00:00
  • 7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier. Acumen 2005-05-02 16:05:57 +00:00
  • db168702df Jason's animation events. Also reworked entity-types system. MarkT 2005-05-01 19:09:13 +00:00
  • 32e3ff0921 Round ones too. Acumen 2005-05-01 16:26:30 +00:00
  • c540b11748 Hellenes pelta shield actors requested by Jason. Acumen 2005-05-01 16:22:22 +00:00
  • dc210f9f0e playercolor adjustments Wijitmaker 2005-05-01 11:51:07 +00:00
  • c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated Wijitmaker 2005-05-01 10:51:45 +00:00
  • 8698663367 arrow test stuff Wijitmaker 2005-05-01 00:42:16 +00:00
  • 64c7bbd91d Player color tweaks Wijitmaker 2005-05-01 00:05:34 +00:00
  • 53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.) Acumen 2005-04-30 23:42:01 +00:00
  • 657ef07006 Accounting for removed swordsman in Celtic CC. Acumen 2005-05-12 17:17:28 +00:00
  • 73ecee0c60 Fixed colour calculation. Stopped displaying .svn directories. Ykkrosh 2005-04-29 21:19:47 +00:00
  • 6dc15e1d06 Customisable colour settings. Ykkrosh 2005-04-29 20:36:30 +00:00
  • c024155e88 Customisable colour settings. Ykkrosh 2005-04-29 20:36:00 +00:00
  • c002228314 Initial code for the Colour Tester tool. Ykkrosh 2005-04-29 18:46:48 +00:00
  • 7b9ba0c16d Stuff for milestone 7 on my todo list Wijitmaker 2005-04-29 12:47:10 +00:00
  • 889b81433a [Subtle hint to the autobuilder that it might want to upload the newest version...] Ykkrosh 2005-04-29 04:46:14 +00:00
  • 57b634999e Advanced and Elite rank entities for all the civs. Acumen 2005-04-29 01:37:25 +00:00
  • 0fc17f7305 Uninteresting things that I've had hanging around for a while. Ykkrosh 2005-04-28 20:50:19 +00:00
  • 780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours. Ykkrosh 2005-04-28 20:44:22 +00:00
  • 9cf5ed151d Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists Ykkrosh 2005-04-28 20:36:31 +00:00
  • 2022cf3cc3 The mastiff Wijitmaker 2005-04-28 09:18:41 +00:00
  • b3c83ac2f1 hmm, must this was pointing to the csw instead of the csp, so fixed Wijitmaker 2005-04-28 09:21:16 +00:00