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forked from mirrors/0ad

Commit Graph

  • 7dececbc5f This was SVN commit r4397. Mythos_Ruler 2006-09-28 00:22:44 +00:00
  • 95b21acfec This was SVN commit r4396. Mythos_Ruler 2006-09-27 20:28:33 +00:00
  • b6c1022566 # Improved actor-viewer tool (more viewing controls, support for random actor variations) Also right-click-and-drag to rotate the camera vertically. Fixed LookAt code (the algorithm in the gluLookAt man page seems to be wrong). Ykkrosh 2006-09-27 16:54:23 +00:00
  • 2f53eea71a Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. Ykkrosh 2006-09-26 01:44:20 +00:00
  • 39c7143a1d Changed cavalry conformance to only the X axis. Matei 2006-09-26 00:33:58 +00:00
  • 76e957ed78 Fixed compilation errors. Ykkrosh 2006-09-24 15:59:33 +00:00
  • ac47d2d028 Cleanup: Remove unused COverlay class prefect 2006-09-24 12:06:36 +00:00
  • c47d1cc663 CRenderer: Cleanup some remnants of object types for which the Submit() method has been removed. prefect 2006-09-24 11:56:11 +00:00
  • 119f1452bf # Fix a crash during exit. prefect 2006-09-24 11:48:24 +00:00
  • c14765989e # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. prefect 2006-09-24 11:25:11 +00:00
  • d1188604c4 This was SVN commit r4384. Mythos_Ruler 2006-09-23 18:51:08 +00:00
  • a63f49e582 Add gameView.culling and renderer.skipSubmit for debugging purposes. prefect 2006-09-23 16:04:54 +00:00
  • e0b68b7f9f Use AddLocalProperty in CRenderer. prefect 2006-09-23 12:48:06 +00:00
  • 714e436e3c Made AT_STARTUP use an unnamed namespace, to avoid collisions between structs in different files that happen to have the same name (which sometimes causes the constructors to get mixed up by the linker) Ykkrosh 2006-09-23 00:01:00 +00:00
  • a1a7dac59c # Integrated Actor Viewer and Actor Editor tools ObjectManager: Removed ObjectTypes because it hasn't been used for years. Atlas: Fixed leak when saving with Xerces. Changed range of water shininess slider. Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the correct parent. Ykkrosh 2006-09-22 17:43:00 +00:00
  • 871cdb6ef9 # SwEng (reduce full recompiles by splitting up master error header) - error codes now accessed as ERR::NO_MEM, INFO::OK etc. - no more X-macros => the above are now recognized by visual assist - error codes are defined by the module originating them (lib_errors has some generic ones) => no full rebuild when adding some - error descriptions are now in C++ files => can be changed without full rebuild janwas 2006-09-22 13:19:40 +00:00
  • 05aadf1f12 # SwEng: remove X-macros from app_hooks (confused static code analysis) janwas 2006-09-21 12:06:56 +00:00
  • d34ae19788 # cleanup JS fix tabs and indenting janwas 2006-09-21 11:30:40 +00:00
  • 054cbaf644 This was SVN commit r4370. Mythos_Ruler 2006-09-20 22:46:15 +00:00
  • 0c0c0c1450 This was SVN commit r4369. Mythos_Ruler 2006-09-20 22:16:15 +00:00
  • 7f50e5b726 This was SVN commit r4368. Mythos_Ruler 2006-09-20 22:15:17 +00:00
  • 56670403ea This was SVN commit r4367. Mythos_Ruler 2006-09-20 22:13:15 +00:00
  • b12ee2e4ee This was SVN commit r4366. Mythos_Ruler 2006-09-20 21:56:37 +00:00
  • acdf2efbc0 This was SVN commit r4365. Mythos_Ruler 2006-09-20 21:51:51 +00:00
  • fa7320981c This was SVN commit r4364. Mythos_Ruler 2006-09-20 21:44:24 +00:00
  • d90771caf8 #Fixed tree "actors" for more random Gaia goodness. Mythos_Ruler 2006-09-20 21:42:53 +00:00
  • 2e05d4f386 This was SVN commit r4362. Mythos_Ruler 2006-09-20 21:41:42 +00:00
  • 2c5e11722c This was SVN commit r4361. Mythos_Ruler 2006-09-20 21:40:16 +00:00
  • df36e3db0d #Artichoke Plants for Mediterranean Maps. Mythos_Ruler 2006-09-20 21:39:46 +00:00
  • 7ce31a1544 Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is ambiguous - could be 'built-in C++ operator&&(bool, bool)' or 'built-in C++ operator&&(bool, CEntity *)' while trying to match the argument list '(bool, HEntity)'") Ykkrosh 2006-09-18 18:38:29 +00:00
  • bfae07a0bc # Added more control for water shader (Murkiness, colour, tint, reflection tint, reflection tint strength) Ykkrosh 2006-09-18 18:09:07 +00:00
  • 87598ebf40 This was SVN commit r4356. Mythos_Ruler 2006-09-17 22:14:34 +00:00
  • ff5a9bb5c4 This was SVN commit r4355. Mythos_Ruler 2006-09-17 22:14:16 +00:00
  • 40a8d05386 This was SVN commit r4354. Mythos_Ruler 2006-09-17 21:49:58 +00:00
  • 2774fd9167 This was SVN commit r4353. Mythos_Ruler 2006-09-17 21:49:24 +00:00
  • 2736bda0c2 This was SVN commit r4352. Mythos_Ruler 2006-09-17 21:48:57 +00:00
  • b626abfda9 #New Oak tree leaf textures Mythos_Ruler 2006-09-17 20:59:49 +00:00
  • 512e5bbd80 This was SVN commit r4350. Mythos_Ruler 2006-09-17 20:06:03 +00:00
  • 5e28c4bebf - Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete. Matei 2006-09-17 02:49:29 +00:00
  • e4bcc1c6a3 Gameplay fixes: Matei 2006-09-17 02:20:20 +00:00
  • 88474be519 Fixed a missing break statement that caused a research event to also be generated when you try to train something. Matei 2006-09-17 02:18:50 +00:00
  • 6b73ba0296 - Terrain conformance should now work in Atlas as well. Matei 2006-09-16 21:30:23 +00:00
  • 58c159faa0 texture tweaks Mythos_Ruler 2006-09-16 20:30:29 +00:00
  • d370aa226c This was SVN commit r4343. Mythos_Ruler 2006-09-16 20:29:46 +00:00
  • bb649c2d4c This was SVN commit r4342. Mythos_Ruler 2006-09-16 20:29:05 +00:00
  • 0484a50f4a This was SVN commit r4341. Mythos_Ruler 2006-09-16 20:28:28 +00:00
  • 04b9809e0b Made CTerrain::getSlopeAngleFace even more "continous" at places where the slope changes rapidly (before, it only checked elevation forward and right, now it also looks left and up). Matei 2006-09-16 20:16:42 +00:00
  • 0baca62d61 # Fixes to terrain conformance and movement speed bonus. Matei 2006-09-16 20:13:40 +00:00
  • cd792eeb8e XML/JS fixes to movement and terrain conformance. Matei 2006-09-16 20:11:42 +00:00
  • b0e7085fb9 Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas). Matei 2006-09-15 18:59:44 +00:00
  • 6e328f1c1c Linux fixes. Matei 2006-09-14 23:04:20 +00:00
  • 43526b061d Linux fixes. Matei 2006-09-14 23:03:54 +00:00
  • 8126769863 Linux fixes. Matei 2006-09-14 23:03:16 +00:00
  • 33ddc81871 Linux fixes. Matei 2006-09-14 23:02:39 +00:00
  • 09b87e84ec #Bugfix: Shadows appeared to be rendered one frame too late close #141 prefect 2006-09-14 20:06:21 +00:00
  • 1767fe0304 close #103 Produce a more informative warning when GL_ARB_texture_env_crossbar is missing, and disable shadows in that case. prefect 2006-09-14 19:15:32 +00:00
  • 99a3241616 This was SVN commit r4328. Mythos_Ruler 2006-09-14 18:48:18 +00:00
  • faa998b8a9 # more mouse fixes (windowed mode) note: previous fix (clamp to 0 in screen_to_client) causes spurious messages if mouse moves outside of the window (which is bad). "client" coords are allowed to be negative, but "idealized client coords" (which are defended by assert >= 0 or is_in_window) aren't. fixes #146 janwas 2006-09-11 23:30:23 +00:00
  • 1056788a6a - Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can. Matei 2006-09-11 22:35:44 +00:00
  • c4607a9c34 Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can. Matei 2006-09-11 22:33:55 +00:00
  • b177f2b711 Removed some console spam from playing unit sounds. Matei 2006-09-10 23:51:08 +00:00
  • aa6ca7d1e8 Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water. Matei 2006-09-10 20:38:39 +00:00
  • df1a779d76 # Updates to water rendering (more effects). Matei 2006-09-10 05:31:41 +00:00
  • 222d90727e Updated water shader to support more settings (specular strength and reflection tint). Matei 2006-09-10 05:30:49 +00:00
  • aa50820d9a #Unit AI: Aggressive, defensive and stand ground stances. Matei 2006-09-09 00:00:23 +00:00
  • aceaee324b XML and JavaScript changes for unit stances. Matei 2006-09-08 23:58:57 +00:00
  • 18720c9c20 # multimonitor mouse fix (2) hopefully found last confusion between screen/client coords (now prefix the former with screen_*) SDL passes around client coords in message as Uint16, int in API calls, Window gives/takes screen space POINT (LONG x,y) janwas 2006-09-08 20:09:26 +00:00
  • c7870cfbb4 buildFileList -> buildDirEntList to emphasize that dirs can be returned. (pt2) janwas 2006-09-08 18:41:30 +00:00
  • 5473187487 buildFileList -> buildDirEntList to emphasize that dirs can be returned. (1/2) janwas 2006-09-08 18:38:15 +00:00
  • f8bff91a38 Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. Matei 2006-09-08 16:03:18 +00:00
  • 6db054f7dd # Add JS variable renderer.fancyWater to enable/disable fancy water rendering at runtime prefect 2006-09-07 22:16:15 +00:00
  • c183bcde1f Territory boundaries are now rendered before transparent objects, so these can properly cover them. Matei 2006-09-06 22:26:27 +00:00
  • e2262b0525 Fixed references to animation files containing extraneous spaces. Ykkrosh 2006-09-04 21:35:10 +00:00
  • 245496e201 Fixed warnings/errors/leaks related to Xerces update Ykkrosh 2006-09-04 20:59:21 +00:00
  • e9fcf77ff1 Reordering animation folder christoph 2006-09-04 19:13:11 +00:00
  • a87c18aada Reordering animation folder christoph 2006-09-04 19:02:23 +00:00
  • c4c5f7d7e6 Reordering animation folder christoph 2006-09-04 18:53:14 +00:00
  • b899ff6823 Premake need to be changed to create makefiles which work on OSX dave 2006-09-04 16:33:47 +00:00
  • 3b41b5fbd1 Moved the include of cmath out of the #ifdef dave 2006-09-03 02:17:57 +00:00
  • 8e02ec84f9 Updated OpenAL to 1.1 (which no longer includes ALUT). Ykkrosh 2006-09-02 21:20:25 +00:00
  • 12b060d34f isfinite etc.. is now properly defined as a macro dave 2006-09-02 19:41:26 +00:00
  • 0ffabbc5dc Mac compat .. dave 2006-09-02 17:21:49 +00:00
  • 3ea971b87f This was SVN commit r4286. Mythos_Ruler 2006-09-01 23:30:45 +00:00
  • 2bb1bde51e Mac gcc complains about mixing size_t, uint etc.. dave 2006-09-01 06:59:29 +00:00
  • e8633554a5 This was SVN commit r4284. Mythos_Ruler 2006-09-01 06:07:38 +00:00
  • 35627236af This was SVN commit r4283. Mythos_Ruler 2006-09-01 06:07:05 +00:00
  • 8f64ee6c9e This was SVN commit r4282. Mythos_Ruler 2006-09-01 06:05:16 +00:00
  • b1e3dbd1ca #Philip the One-Eye Mythos_Ruler 2006-09-01 05:43:54 +00:00
  • 856c4e38e2 This was SVN commit r4280. Mythos_Ruler 2006-09-01 05:43:09 +00:00
  • a8dacd1d17 This was SVN commit r4279. Mythos_Ruler 2006-09-01 05:42:38 +00:00
  • fe6d7c058a This was SVN commit r4278. Mythos_Ruler 2006-09-01 05:41:51 +00:00
  • 5ae400a8fd This was SVN commit r4277. Mythos_Ruler 2006-09-01 05:41:27 +00:00
  • 2896d607c3 This was SVN commit r4276. Mythos_Ruler 2006-09-01 05:39:27 +00:00
  • cbd76bb839 This was SVN commit r4275. Mythos_Ruler 2006-09-01 05:38:52 +00:00
  • 35bf56b348 #Spartan single player and multi-player shields Mythos_Ruler 2006-09-01 05:37:31 +00:00
  • f79af31e42 Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc). Matei 2006-09-01 00:24:26 +00:00
  • 37e924ec4a Fixed up traits.vision.permanent (the default value was not set to false). Matei 2006-09-01 00:23:55 +00:00
  • 789c850049 # Updates to fog of war rendering. Matei 2006-08-31 23:56:12 +00:00
  • 4a45724ef2 Updated water shaders to support darkening when out of LOS. Matei 2006-08-31 23:55:39 +00:00
  • c4d478a690 Fixed a crash in renderTerritories when there were no Settlements. Matei 2006-08-29 03:46:14 +00:00