forked from mirrors/0ad
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| ad3f33dd27 |
@@ -53,9 +53,8 @@ renderpath = default
|
||||
; -1.0 to -1.5 recommended for good results.
|
||||
lodbias = 0
|
||||
|
||||
; Profile selection
|
||||
|
||||
profile = default
|
||||
; Opt-in online user reporting system
|
||||
userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
|
||||
|
||||
; Font mappings:
|
||||
|
||||
@@ -119,7 +118,7 @@ hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to loo
|
||||
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
|
||||
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
|
||||
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
|
||||
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera clockwise around terrain (stepped control)
|
||||
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
|
||||
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse
|
||||
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
|
||||
hotkey.camera.right = D, RightArrow ; Scroll or rotate right
|
||||
@@ -173,3 +172,12 @@ hotkey.chat = Return ; Toggle chat window
|
||||
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
|
||||
hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
|
||||
|
||||
; EXPERIMENTAL: joystick/gamepad settings
|
||||
joystick.enable = false
|
||||
joystick.deadzone = 8192
|
||||
joystick.camera.pan.x = 0
|
||||
joystick.camera.pan.y = 1
|
||||
joystick.camera.rotate.x = 3
|
||||
joystick.camera.rotate.y = 2
|
||||
joystick.camera.zoom.in = 5
|
||||
joystick.camera.zoom.out = 4
|
||||
|
||||
@@ -20,9 +20,9 @@ Engine.RegisterComponentType(IID_Test1, "TestScript1_Init", TestScript1_Init);
|
||||
function TestScript1_readonly() {}
|
||||
|
||||
TestScript1_readonly.prototype.GetX = function() {
|
||||
this.template = null;
|
||||
delete this.template;
|
||||
try { this.template.x += 1000; } catch(e) { }
|
||||
try { this.template = null; } catch(e) { }
|
||||
try { delete this.template; } catch(e) { }
|
||||
try { this.template.x += 1000; } catch(e) { }
|
||||
try { delete this.template.x; } catch(e) { }
|
||||
try { this.template.y = 2000; } catch(e) { }
|
||||
return +(this.template.x || 1) + +(this.template.y || 2);
|
||||
|
||||
@@ -16,5 +16,12 @@
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Unit radius="4"/>
|
||||
<Active>true</Active>
|
||||
<BlockMovement>true</BlockMovement>
|
||||
<BlockPathfinding>false</BlockPathfinding>
|
||||
<BlockFoundation>false</BlockFoundation>
|
||||
<BlockConstruction>true</BlockConstruction>
|
||||
<DisableBlockMovement>false</DisableBlockMovement>
|
||||
<DisableBlockPathfinding>false</DisableBlockPathfinding>
|
||||
</Obstruction>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Corral Fences">
|
||||
<mesh>props/kart_corral_fence.dae</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Corral Mud">
|
||||
<mesh>props/kart_corral_mud.dae</mesh>
|
||||
<texture>props/decal_struct_mud_long.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="mesh">
|
||||
<mesh>props/iber_fishship_sail.dae</mesh>
|
||||
<texture>props/iber_sail_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="mesh">
|
||||
<mesh>props/iber_merch_sail.dae</mesh>
|
||||
<texture>props/iber_sail_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="mesh">
|
||||
<mesh>props/head_iber_healer.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Face-01">
|
||||
<texture>props/head/hele_fem_b_cin.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="color-blonde">
|
||||
<colour>232 205 123</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="color-red">
|
||||
<colour>224 120 16</colour>
|
||||
</variant>
|
||||
<variant frequency="3" name="color-brown">
|
||||
<colour>120 114 35</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Carthaginian Corral">
|
||||
<mesh>structural/kart_corral.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/corral.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Carthaginian Corral">
|
||||
<mesh>structural/iber_corral.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/iber_fishship.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/fishship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<!--<group>
|
||||
<variant name="cargo">
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>-->
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/iber_merch.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/merch_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<!--<group>
|
||||
<variant name="cargo">
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>-->
|
||||
</actor>
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="House A">
|
||||
<mesh>structural/rome_ho_a.pmd</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
<mesh>structural/rome_civic_house1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/rome_struct.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="100" name="House B">
|
||||
<mesh>structural/rome_ho_b.pmd</mesh>
|
||||
@@ -16,6 +17,10 @@
|
||||
<mesh>structural/rome_ho_c.pmd</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="100" name="House New">
|
||||
<mesh>structural/rome_house_b.dae</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -6,16 +6,35 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="melee" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -23,8 +21,26 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_a_2.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,12 +7,11 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="17"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="13"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -22,14 +21,32 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
<colour>46 46 46</colour>
|
||||
<colour>41 41 41</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-biege">
|
||||
<colour>247 213 111</colour>
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -26,6 +28,18 @@
|
||||
<texture>skeletal/iber_isw_b_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -23,8 +21,26 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_e_1.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -31,6 +33,18 @@
|
||||
<texture>skeletal/iber_csp_e_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -1,20 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
|
||||
@@ -29,7 +35,7 @@
|
||||
<texture>skeletal/iber_fem_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle">
|
||||
<props>
|
||||
@@ -37,7 +43,7 @@
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
@@ -56,13 +62,26 @@
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
@@ -74,8 +93,42 @@
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_cuffs.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_healer.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="healer-outfit-1">
|
||||
<texture>skeletal/celt_healer_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -15,16 +15,21 @@
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="88"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_hero_caros.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="225"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
|
||||
@@ -6,14 +6,18 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_hero_1.xml" attachpoint="head"/>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -38,47 +52,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="92"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="82"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -41,47 +55,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="81"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -39,47 +53,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -60,55 +67,113 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file=""/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
@@ -55,54 +62,112 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="103"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
|
||||
@@ -51,55 +58,113 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -46,45 +61,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="89"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -48,45 +63,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="86"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -43,45 +58,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="mechanical/iber_ram_walk.psa" name="Walk" speed="18"/>
|
||||
<animation file="mechanical/iber_ram_atk_a.dae" name="Melee" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/iber_siege_ram.dae</mesh>
|
||||
<texture>structural/sambuca.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -13,14 +13,34 @@
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<props>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<props>
|
||||
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_rome_b.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -21,12 +21,6 @@
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>test/skeleton.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -21,12 +21,6 @@
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/skeleton.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
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@@ -6,6 +6,11 @@
|
||||
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of 5% per animal corralled appropriate to kind.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/plot_corral.xml</Actor>
|
||||
<Actor>structures/carthaginians/corral.xml</Actor>
|
||||
</VisualActor>
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
gaia/fauna_sheep
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
</Entity>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/plot_corral.xml</Actor>
|
||||
<Actor>structures/iberians/corral.xml</Actor>
|
||||
</VisualActor>
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
|
||||
@@ -7,5 +7,13 @@
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Square width="14.0" depth="14.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Static width="12.0" depth="12.0"/>
|
||||
</Obstruction>
|
||||
</Entity>
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>/Fishing Boat/</SpecificName>
|
||||
<History>Need History</History>
|
||||
<Icon>units/iber_ship_fishing.png</Icon>
|
||||
<Icon>units/celt_ship_fishing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/rowboat.xml</Actor>
|
||||
<Actor>structures/iberians/fishing_ship.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_mechanical_ship_merchant">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Emporiko Plio</SpecificName>
|
||||
<History>Need History</History>
|
||||
<Icon>units/iber_ship_merchant.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/merchant.xml</Actor>
|
||||
</VisualActor>
|
||||
<Footprint replace="">
|
||||
<Square width="8.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Unit radius="6.0"/>
|
||||
</Obstruction>
|
||||
</Entity>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_support_healer">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Sacerdotisa de Ataekina</SpecificName>
|
||||
<History> To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.</History>
|
||||
<Icon>units/celt_support_healer.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/iberians/healer.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<float/>
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="bridge edge hele">
|
||||
<mesh>props/special/bridge_edge_hele.dae</mesh>
|
||||
<texture>structural/hele_struct_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="celt fisherman body">
|
||||
<animations/>
|
||||
<mesh>structural/celt_fishing_man.dae</mesh>
|
||||
<texture>skeletal/celt_healer_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -7,6 +7,12 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="sail design - boar">
|
||||
<texture>props/celt_sail_boar.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="sail design - face">
|
||||
<texture>props/celt_sail_face.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="sail design - swirl">
|
||||
<texture>props/celt_sail_swirl.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="shield mesh">
|
||||
<mesh>props/celt_siege_ram_shields.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="sheild textures">
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="fisherman body">
|
||||
<animations/>
|
||||
<mesh>structural/hele_fishing_man.dae</mesh>
|
||||
<texture>skeletal/celt_healer_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -3,10 +3,21 @@
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="100" name="ship mesh">
|
||||
<variant frequency="100" name="celt fishing boat a">
|
||||
<mesh>structural/celt_fishing_boat.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>structural/celt_ship.png</texture>
|
||||
</variant>
|
||||
<variant frequency="100" name="celt fishing boat b">
|
||||
<mesh>structural/celt_fishing_boat.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>structural/celt_ship.png</texture>
|
||||
</variant>
|
||||
|
||||
@@ -3,12 +3,25 @@
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="100" name="ship mesh">
|
||||
<variant frequency="1" name="ship mesh a">
|
||||
<mesh>structural/celt_merchant.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
|
||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="front"/>
|
||||
<prop actor="props/special/eyecandy/basket_hele_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="backb"/>
|
||||
</props>
|
||||
<texture>structural/celt_ship.png</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="ship mesh b">
|
||||
<mesh>structural/celt_merchant.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
|
||||
<prop actor="props/special/eyecandy/anvil.xml" attachpoint="front"/>
|
||||
<prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/wood_sm_pile_b.xml" attachpoint="backb"/>
|
||||
</props>
|
||||
<texture>structural/celt_ship.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
</actor>
|
||||
@@ -5,7 +5,7 @@
|
||||
<group>
|
||||
<variant frequency="100" name="rowboat">
|
||||
<mesh>structural/celt_rowboat.dae</mesh>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
<texture>structural/celt_ship.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="siege ram">
|
||||
<mesh>structural/celt_siege_ram.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/celt_siege_ram.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -3,8 +3,21 @@
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="Greek and Roman Fishing Boat">
|
||||
<variant frequency="1" name="Greek Fishing Boata">
|
||||
<mesh>structural/hele_fishing_boat.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/fisherman_body.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>structural/hele_fishing_boat.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greek Fishing Boatb">
|
||||
<mesh>structural/hele_fishing_boat.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/fisherman_body.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>structural/hele_fishing_boat.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>structural/hele_struct_b.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
|
||||
|
||||
@@ -19,13 +19,13 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -16,13 +16,13 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -16,13 +16,13 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event=".23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
@@ -84,7 +84,7 @@
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user